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map-systems
Decomposes a game concept into individual systems, maps dependencies, and prioritizes design/implementation order.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Decomposes a game concept into individual systems, maps dependencies, and prioritizes design/implementation order.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Rapid prototyping workflow for Unity. Quickly validates a mechanic or concept with throwaway code and a structured report.
Load a saved plan from ProjectSettings/GameDeck/plans/ and execute it step-by-step.
Save a plan to ProjectSettings/GameDeck/plans/ — captures the most recent plan from this conversation, or a plan you provide directly.
Plan a feature implementation with tasks, architecture, and file list.
Generate a complete Unity system — MonoBehaviour + ScriptableObject config from structured input.
Analyze and refactor a file or system with before/after comparison.
| name | map-systems |
| description | Decomposes a game concept into individual systems, maps dependencies, and prioritizes design/implementation order. |
| argument-hint | [concept-doc-path or description] |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Write, Edit |
When this skill is invoked:
Read the concept (design doc or description).
Extract explicit systems: Systems directly mentioned.
Identify implicit systems: Systems implied but not stated (e.g., inventory implies item database, save system implies serialization).
Map dependencies: Which systems depend on which.
Prioritize:
Output:
## Systems Map: [Concept]
### Systems Identified
| System | Type | Priority | Dependencies |
|--------|------|----------|--------------|
| ... | Explicit/Implicit | MVP/VS/Alpha/Full | ... |
### Dependency Graph
[Text representation of dependencies]
### Recommended Implementation Order
1. [System] — no dependencies, MVP
2. [System] — depends on #1, MVP
...
### Design Order (design these first)
1. [System] — most depended upon