| name | spin-right |
| description | Spins a full 360 degrees to the RIGHT in place by sweeping root.faceDeg positive, via a sequence. Use when a command mentions spin right, spin to the right, turn all the way around to the right, or 360 to the right. |
| category | locomotion |
| disable-model-invocation | true |
| subskills | ["turn-and-face"] |
spin-right
A full in-place 360 to the right. Animate root.faceDeg up through +180 to +360.
Composes: turn-and-face
How
- Use a
sequence with loop:false; sweep faceDeg 0 → 180 → 360. Keep x/z fixed.
durationMs ~1400.
Example
- "spin right" ->
{"durationMs":1400,"say":"Spinning right!","sequence":{"loop":false,"frames":[{"t":0,"root":{"faceDeg":0}},{"t":0.5,"root":{"faceDeg":180}},{"t":1,"root":{"faceDeg":360}}]}}
Limits & posture
Keep ≥1 foot grounded except at a jump's airborne apex; stay inside human joint ranges and keep weight over the support — see balance-and-posture.