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wanghaisheng/OpenAgenticGame-Studios

SkillsMP 已收集 wanghaisheng/OpenAgenticGame-Studios 中的 49 个 Skill。打开任一 Skill 可查看来源和详情。

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已收集 skills
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GitHub Forks
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已展示 40 / 49 个已收集 Skill。

职业分类
特效艺术家和动画师
描述

Define the sensory identity of a game — how it looks, sounds, and feels in service of the vision and pillars. The bridge between design intent and sensory execution. Use this skill when: (1) establishing the visual, audio, and tactile identity for a new…

原文语言:英语

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职业分类
未分类
描述

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

原文语言:英语

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职业分类
软件开发工程师
描述

Unity Engine 游戏开发。适用于 Unity 项目、C# 脚本、场景设置、GameObject 系统、2D/3D 开发、物理、动画、UI、着色器 Shader、VR/AR 或任何 Unity 相关问题。

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职业分类
软件开发工程师
描述

Cocos Creator 命令行自动化工具。支持场景管理、资源操作、节点创建、组件绑定、属性设置等常用开发流程。从dev/cocos-skills-main整合的Cocos Creator CLI自动化工具,提供HTTP-based编辑器控制和程序化开发支持。

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职业分类
未分类
描述

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

原文语言:英语

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职业分类
市场调研分析师与营销专员
描述

Game industry competitive analysis framework for product managers. Provides structured methodologies for analyzing competing games, studios, and market positioning. Use when: (1) mapping the competitive landscape for a game genre or product, (2) building…

原文语言:英语

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职业分类
商业与工业设计师
描述

Define the fundamental action cycle — what the player does repeatedly and why it stays engaging. The heartbeat of the game. Use this skill when: (1) translating pillars and experience targets into a concrete gameplay cycle, (2) diagnosing why a game feels…

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Meta-skill that wraps the Game Design Skill Suite (21 skills, 8 tiers). Manages change propagation, coherence checking, priority arbitration, and adaptive flow between game design skills. Use this skill when: (1) starting a new game design project and…

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Track what changed, why it changed, and what the result was. Prevent circular design and build institutional memory. Use this skill when: (1) logging design decisions with rationale and supporting data, (2) detecting when a proposed change moves back toward a…

原文语言:英语

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职业分类
商业与工业设计师
描述

Distill a game vision into 3-5 actionable design pillars that constrain and guide every design decision. Pillars are the filter — if a feature doesn't serve a pillar, it gets cut. Use this skill when: (1) a game vision exists but needs translating into…

原文语言:英语

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职业分类
项目管理专家
描述

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Decompose a game concept into individual systems, map dependencies, prioritize design order, and guide creation of per-system GDDs.

原文语言:英语

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职业分类
软件开发工程师
描述

DOTween Unity 动画插件。用于补间动画、UI 过渡、相机震动、序列、TextMeshPro 动画以及 Unity 中任何动画需求。此 Skill 应用于 Unity 项目中与 DOTween 动画系统相关的所有任务。

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职业分类
市场调研分析师与营销专员
描述

Design the mathematical backbone of a game — resource flows, power curves, unlock pacing, and reward schedules. Use this skill when: (1) designing resource systems (currencies, materials, energy, cards, tokens), (2) defining progression curves (XP, power,…

原文语言:英语

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职业分类
未分类
描述

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Ensure meaningful choice — no dominant strategies, no dead options, no runaway leaders or hopeless laggards. Use this skill when: (1) evaluating whether all player options are viable, (2) identifying dominant strategies that eliminate meaningful choice, (3)…

原文语言:英语

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职业分类
市场调研分析师与营销专员
描述

Analyze the competitive landscape, identify market positioning, and validate commercial viability of a game concept. The discipline of knowing where your game lives in the market before you build it. Use this skill when: (1) mapping the competitive landscape…

原文语言:英语

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职业分类
软件开发工程师
描述

Game development quality gates and mandatory checks. Activate when building, reviewing, debugging, or deploying any game project (H5/Canvas/WebGL/Phaser/Three.js/2D/3D). Covers state cleanup, lifecycle management, input handling, audio, persistence,…

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Define the foundational identity of a game — who it's for, why it should exist, and what fantasy it fulfills. Use this skill when: (1) starting a new game project from scratch, (2) the designer has an idea but hasn't articulated a clear vision, (3) a game…

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts.

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Structure and maintain a living Game Design Document — the single source of truth for the game's design. Use this skill when: (1) creating a GDD from existing design outputs, (2) structuring a modular, navigable document that scales with the project, (3)…

原文语言:英语

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职业分类
软件开发工程师
描述

Develop, test, build, and deploy Godot 4.x games. Includes GdUnit4 for GDScript unit tests and PlayGodot for game automation and E2E testing. Supports web/desktop exports, CI/CD pipelines, and deployment to Vercel/GitHub Pages/itch.io.

原文语言:英语

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职业分类
作家与作者
描述

Compress a game vision into communication artifacts — the pitch that sells the game to stakeholders, publishers, players, or your own team. Use this skill when: (1) preparing to pitch a game concept to a publisher or investor, (2) writing a store page,…

原文语言:英语

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职业分类
未分类
描述

Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.

原文语言:英语

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职业分类
舞台与展览设计师
描述

Structure spaces and encounters to deliver on pillars and pacing. The craft of "what happens where and in what order." Use this skill when: (1) designing level layouts, encounter sequences, or scenario structures, (2) building pacing curves (tension/release…

原文语言:英语

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职业分类
软件开发工程师
描述

MediaPipe Unity Plugin 集成。用于计算机视觉任务、手部/面部/姿态追踪、手势识别、目标检测以及 Unity 中的 ML 解决方案。

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职业分类
特效艺术家和动画师
描述

Design the systems that deliver narrative — not the story itself, but the machinery of storytelling in the game. Use this skill when: (1) choosing between narrative delivery methods (linear, branching, emergent, environmental, systemic), (2) designing how…

原文语言:英语

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职业分类
未分类
描述

Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.

原文语言:英语

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职业分类
未分类
描述

Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Map the intended emotional journey and psychological engagement model for a game. Defines what the player should feel at each stage of play and what motivates continued engagement. Use this skill when: (1) translating a vision and pillars into concrete…

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Structure playtests to generate actionable data, not just "it was fun" or "it wasn't." Use this skill when: (1) planning a playtest session with clear objectives, (2) designing observation checklists and post-play questionnaires, (3) choosing between playtest…

原文语言:英语

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职业分类
软件开发工程师
描述

PrimeTween Unity 高性能动画库。用于补间动画、UI 过渡、相机震动、序列以及 Unity 中任何零内存分配的动画需求。

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职业分类
项目管理专家
描述

Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts.

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Define the minimum buildable artifact that tests the core design hypothesis. Prevent over-building before validation. Use this skill when: (1) defining what a prototype must include to test the core hypothesis, (2) making build-vs-fake decisions (what must be…

原文语言:英语

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职业分类
未分类
描述

Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.

原文语言:英语

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职业分类
未分类
描述

Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.

原文语言:英语

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职业分类
软件开发工程师
描述

Write game rules with mathematical precision — unambiguous, complete, edge-case-aware. For tabletop, this IS the game. For digital, this is the systems specification. Use this skill when: (1) translating a core loop and mechanics concepts into precise rule…

原文语言:英语

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职业分类
项目管理专家
描述

Decide what to build and in what order. The skill of cutting the right things. Use this skill when: (1) applying MoSCoW prioritization mapped to design pillars, (2) defining the Minimum Viable Game, (3) building feature dependency graphs (what must exist…

原文语言:英语

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职业分类
软件开发工程师
描述

Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.

原文语言:英语

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已展示 40 / 49 个已收集 Skill。