用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/wanghaisheng/OpenAgenticGame-Studios --skill start命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
Define the sensory identity of a game — how it looks, sounds, and feels in service of the vision and pillars. The bridge between design intent and sensory execution. Use this skill when: (1) establishing the visual, audio, and tactile identity for a new project, (2) a game "feels wrong" and the sensory layer may be misaligned with mechanics or vision, (3) pillar changes require aesthetic re-evaluation (bidirectional with Skill 2), (4) defining art direction or audio direction pillars, (5) establishing game feel targets (juice, responsiveness, weight), (6) ensuring sensory coherence across all elements, (7) defining component aesthetics for tabletop (table presence, material quality). Co-equal with Design Pillars (Skill 2) at Tier 2. Medium-agnostic.
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
基于 SOC 职业分类
正在显示 SKILL.md
| name | start |
| description | First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions. |
| argument-hint | [no arguments] |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, AskUserQuestion |
This skill is the entry point for new users. It does NOT assume you have a game idea, an engine preference, or any prior experience. It asks first, then routes you to the right workflow.
Before asking anything, silently gather context so you can tailor your guidance. Do NOT show these results unprompted — they inform your recommendations, not the conversation opener.
Check:
.claude/docs/technical-preferences.md. If the
Engine field contains [TO BE CONFIGURED], the engine is not set.design/gdd/game-concept.md.src/ (*.gd, *.cs,
*.cpp, *.h, *.rs, *.py, *.js, *.ts).prototypes/.design/gdd/.production/sprints/ or
production/milestones/.Store these findings internally. You will use them to validate the user's self-assessment and to tailor follow-up recommendations.
This is the first thing the user sees. Present these 4 options clearly:
Welcome to Claude Code Game Studios!
Before I suggest anything, I'd like to understand where you're starting from. Where are you at with your game idea right now?
A) No idea yet — I don't have a game concept at all. I want to explore and figure out what to make.
B) Vague idea — I have a rough theme, feeling, or genre in mind (e.g., "something with space" or "a cozy farming game") but nothing concrete.
C) Clear concept — I know the core idea — genre, basic mechanics, maybe a pitch sentence — but haven't formalized it into documents yet.
D) Existing work — I already have design docs, prototypes, code, or significant planning done. I want to organize or continue the work.
Wait for the user's answer. Do not proceed until they respond.
The user needs creative exploration before anything else. Engine choice, technical setup — all of that comes later.
/brainstorm does (guided ideation using professional
frameworks — MDA, player psychology, verb-first design)/brainstorm open as the next step/brainstorm — discover your game concept/setup-engine — configure the engine (brainstorm will recommend one)/design-systems — decompose the concept into systems and plan GDD writing order/prototype — test the core mechanic/sprint-plan — plan the first sprintThe user has a seed but needs help growing it into a concept.
/brainstorm [their hint] to develop it/brainstorm [hint] — develop the idea into a full concept/setup-engine — configure the engine/design-systems — decompose the concept into systems and plan GDD writing order/prototype — test the core mechanic/sprint-plan — plan the first sprintThe user knows what they want to make but hasn't documented it.
/brainstorm to structure the concept into a
proper game concept document with pillars, MDA analysis, and scope tiers/setup-engine and write the GDD manually afterward/brainstorm or /setup-engine (their pick)/design-review — validate the concept doc/design-systems — decompose the concept into individual systems with dependencies and priorities/architecture-decision — make first technical decisions/sprint-plan — plan the first sprintThe user has artifacts already. Figure out what exists and what's missing.
/project-stage-detect for a full analysis/setup-engine should come first/project-stage-detect — full gap analysis/setup-engine — if not configured/gate-check — validate readiness for next phase/sprint-plan — organize the workAfter presenting the recommended path, ask the user which step they'd like to take first. Never auto-run the next skill.
"Would you like to start with [recommended first step], or would you prefer to do something else first?"
When the user chooses their next step, let them invoke the skill themselves
or offer to run it for them. Either way, the /start skill's job is done
once the user has a clear next action.
src/. Did you mean to pick D (existing work)? Or
would you like to start fresh with a new concept?"design/gdd/game-concept.md. Want to pick up where
you left off? Try /sprint-plan or just tell me what you'd like to work on."This skill follows the collaborative design principle: