一键导入
community-ops
Plan playtests, betas, patch-note communication, feedback intake, and community moderation loops. Use around demos, betas, and release updates.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Plan playtests, betas, patch-note communication, feedback intake, and community moderation loops. Use around demos, betas, and release updates.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Design or tune a combat loop including enemy roles, feedback, pacing, damage model, and skill expression. Use for combat-heavy slices and balance passes.
Audit or frame engine-specific project setup, folder conventions, packages/plugins, and build assumptions. Use for Godot, Unity, or Unreal setup and repo structure decisions.
Specify a single player mechanic with verbs, inputs, feedback, tuning surfaces, edge cases, and testability. Use for movement, abilities, interactions, or systemic verbs.
Design or implement one UI flow with screen states, transitions, copy needs, and validation. Use for menus, HUD flows, settings, or onboarding screens.
Audit a feature or build for control, readability, timing, color, subtitle, and assist-option risks. Use during feature review or release prep.
Write or revise an ADR for technical decisions with significant maintenance, performance, or pipeline impact. Do not use for tiny local refactors.
| name | community-ops |
| description | Plan playtests, betas, patch-note communication, feedback intake, and community moderation loops. Use around demos, betas, and release updates. |
Plan playtests, betas, patch-note communication, feedback intake, and community moderation loops. Use around demos, betas, and release updates.
community_managerqa_leadrelease_managerstudio/docs/templates/community-ops.mdstudio/docs/templates/playtest-report.md