Skip to main content

quest-design

Extract quest entities from narrative text. Use when analyzing quest chains, objectives, moral choices, prerequisites, rewards, quest givers, and branching quest structures.

معلومات المصدر

المستودع
bivex/loreSystem
آخر نشاط في المصدر
٢١ مارس ٢٠٢٦ في ١٥:١٩
لغة SKILL.md المكتشفة
الإنجليزية
النجوم
٠
التفرعات
٠

خيارات التثبيت

يُحدَّد Prompt الذي يراجع المصدر أولًا بشكل افتراضي. يمكنك التبديل إلى أمر مباشر أو تنزيل نسخة محلية.

مراجعة ملفات المصدر

اقرأ SKILL.md وأي ملفات مرافقة يعرضها SkillsMP قبل أن تقرر التثبيت.

عرض SKILL.md

SKILL.md
تعليمات المصدر · معاينة للقراءة فقط
name
quest-design
description
Extract quest entities from narrative text. Use when analyzing quest chains, objectives, moral choices, prerequisites, rewards, quest givers, and branching quest structures.
# quest-design Domain skill for quest structure extraction. ## Entity Types | Type | Description | |------|-------------| | `quest` | Main quest container | | `quest_chain` | Sequence of linked quests | | `quest_node` | Individual step within a quest chain | | `quest_giver` | NPC who assigns the quest | | `quest_objective` | Specific goal within a quest | | `quest_prerequisite` | Requirement to start a quest | | `quest_reward_tier` | Reward tier or level for completion | | `quest_tracker` | Progress tracking state | | `moral_choice` | Player moral decision point | ## Domain Constraints - `quest.status`: active, completed, failed, cancelled - `objective.type`: kill, collect, interact, deliver, escort, defend, explore, talk, craft, use - `objective.status`: not_started, in_progress, completed, failed - `prerequisite.type`: level, quest, item, skill, location, reputation, custom ## Output Format Write to `entities/narrative.json` (narrative-team file): ```json { "quests": [ { "id": 1, "world_id": 1, "name": "Find Lost Brother", "description": "Kira must find her missing brother near the Ancient Ruins", "objectives": ["Speak to village elder"], "status": "active", "participant_ids": [3], "reward_ids": [], "created_at": "2026-02-14T10:00:00+00:00", "updated_at": "2026-02-14T10:00:00+00:00", "version": 1 } ], "quest_objectives": [ { "id": 2, "world_id": 1, "quest_node_id": 1, "objective_type": "talk", "description": "Ask Elder Theron about the brother's last known location", "target_type": null, "target_id": null, "target_quantity": 1, "current_progress": 0, "status": "not_started", "is_optional": false, "is_hidden": false, "order_index": 0, "created_at": "2026-02-14T10:00:00+00:00", "updated_at": "2026-02-14T10:00:00+00:00", "version": 1 } ], "next_id": 3 } ``` ## Key Considerations - **Implicit quests**: Some objectives are implied, not explicitly stated - **Moral ambiguity**: Not all choices are clearly good/bad - **Cross-references**: If needed, track relationships separately in drafts, but final JSON must match `LoreData.from_dict`.
عرض على GitHub