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quest-design

Extract quest entities from narrative text. Use when analyzing quest chains, objectives, moral choices, prerequisites, rewards, quest givers, and branching quest structures.

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Repository
bivex/loreSystem
Letzte Quellaktivität
21. März 2026 um 15:19
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Englisch
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SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
quest-design
description
Extract quest entities from narrative text. Use when analyzing quest chains, objectives, moral choices, prerequisites, rewards, quest givers, and branching quest structures.
# quest-design Domain skill for quest structure extraction. ## Entity Types | Type | Description | |------|-------------| | `quest` | Main quest container | | `quest_chain` | Sequence of linked quests | | `quest_node` | Individual step within a quest chain | | `quest_giver` | NPC who assigns the quest | | `quest_objective` | Specific goal within a quest | | `quest_prerequisite` | Requirement to start a quest | | `quest_reward_tier` | Reward tier or level for completion | | `quest_tracker` | Progress tracking state | | `moral_choice` | Player moral decision point | ## Domain Constraints - `quest.status`: active, completed, failed, cancelled - `objective.type`: kill, collect, interact, deliver, escort, defend, explore, talk, craft, use - `objective.status`: not_started, in_progress, completed, failed - `prerequisite.type`: level, quest, item, skill, location, reputation, custom ## Output Format Write to `entities/narrative.json` (narrative-team file): ```json { "quests": [ { "id": 1, "world_id": 1, "name": "Find Lost Brother", "description": "Kira must find her missing brother near the Ancient Ruins", "objectives": ["Speak to village elder"], "status": "active", "participant_ids": [3], "reward_ids": [], "created_at": "2026-02-14T10:00:00+00:00", "updated_at": "2026-02-14T10:00:00+00:00", "version": 1 } ], "quest_objectives": [ { "id": 2, "world_id": 1, "quest_node_id": 1, "objective_type": "talk", "description": "Ask Elder Theron about the brother's last known location", "target_type": null, "target_id": null, "target_quantity": 1, "current_progress": 0, "status": "not_started", "is_optional": false, "is_hidden": false, "order_index": 0, "created_at": "2026-02-14T10:00:00+00:00", "updated_at": "2026-02-14T10:00:00+00:00", "version": 1 } ], "next_id": 3 } ``` ## Key Considerations - **Implicit quests**: Some objectives are implied, not explicitly stated - **Moral ambiguity**: Not all choices are clearly good/bad - **Cross-references**: If needed, track relationships separately in drafts, but final JSON must match `LoreData.from_dict`.
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