بنقرة واحدة
extension-camera
Web-camera support.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Web-camera support.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Quick reference for the Caffeine Data Intelligence agent to query an OQL-exposing canister (schema() + execute()) through the `icp` CLI against the project's `backend` canister: read the schema, form JSON queries (filter / order / paginate / aggregate / dotted-path edges), and parse the Candid result rows.
Make a canister's data queryable by the Caffeine Data Intelligence agent. Use whenever an app stores structured data (Maps/Lists/arrays of records) that should be answerable in natural language — "top customers", "revenue by region", "active projects". Adds a discoverable `schema()` and a JSON `execute()` query endpoint via the `caffeineai-oql` mops package's `Expose` mixin.
Core infrastructure providing backend connection configuration, storage client, and React app entry point.
General file/object storage, such as for images, videos, files, documents and other bulk data. Perfect fit for image galleries, video galleries, and other file or object management. Supports large files beyond IC limit, with browser-cached HTTP URL access.
Use the `googlemail-client` mops package whenever the user asks the canister to send email, compose a draft, list or read Gmail messages, or fetch the authenticated user's Gmail profile. The package wraps the Gmail REST API v1 at `https://gmail.googleapis.com` via outbound HTTPS calls.
HTTP outcalls performed by the backend canister (not in the frontend).
| name | extension-camera |
| description | Web-camera support. |
| version | 0.1.4 |
| compatibility | {"npm":{"@caffeineai/camera":"~0.1.1"}} |
| caffeineai-subscription | ["none"] |
Camera extension for Caffeine AI.
This skill adds web-camera access via a prefabricated React hook. Supports photo capture, camera switching, and error handling.
For camera support:
There is a prefabricated React hook @caffeinelabs/camera/hooks/useCamera.ts that cannot be modified.
import { RefObject } from 'react';
export interface CameraConfig {
// Camera facing mode - 'user' for front camera, 'environment' for back camera
facingMode?: 'user' | 'environment';
// Ideal video width and height in pixels
width?: number;
height?: number;
// Image quality for capture (0-1, where 1 is highest quality)
quality?: number;
format?: 'image/jpeg' | 'image/png' | 'image/webp';
}
export interface CameraError {
type: 'permission' | 'not-supported' | 'not-found' | 'unknown' | 'timeout';
message: string;
}
export interface UseCameraReturn {
// Whether camera is currently active and streaming
isActive: boolean;
// Whether camera is supported in current browser (null while checking)
isSupported: boolean | null;
// Current error state, if any
error: CameraError | null;
// Whether camera is initializing, starting, switching, or stopping
isLoading: boolean;
currentFacingMode: 'user' | 'environment';
// Returns true on success
startCamera: () => Promise<boolean>;
stopCamera: () => Promise<void>;
capturePhoto: () => Promise<File | null>;
// Returns true on success
switchCamera: () => (newFacingMode?: 'user' | 'environment') : Promise<boolean>;
// Returns true on success
retry: () => Promise<boolean>;
// Ref to attach to video element for camera preview
videoRef: RefObject<HTMLVideoElement>;
// Ref to canvas element used for photo capture (can be hidden)
canvasRef: RefObject<HTMLCanvasElement>;
}
export declare function useCamera(config?: CameraConfig): UseCameraReturn;
Usage example:
import { useCamera } from '@caffeineai/camera';
function CameraComponent() {
const {
isActive,
isSupported,
error,
isLoading,
startCamera,
stopCamera,
capturePhoto,
switchCamera,
videoRef,
canvasRef
} = useCamera({
autoStart: true,
facingMode: 'environment'
});
if (isSupported === false) {
return <div>Camera not supported</div>;
}
return (
<div>
<video
ref={videoRef}
style={{ width: '100%', height: 'auto' }}
playsInline
muted
/>
<canvas ref={canvasRef} style={{ display: 'none' }} />
{error && <div>Error: {error.message}</div>}
<div>
<button onClick={startCamera} disabled={isLoading || isActive}>
Start Camera
</button>
<button onClick={stopCamera} disabled={isLoading || !isActive}>
Stop Camera
</button>
<button onClick={switchCamera} disabled={isLoading || !isActive}>
Switch Camera
</button>
<button onClick={capturePhoto} disabled={!isActive}>
Take Photo
</button>
</div>
</div>
);
}
Always place a capture button on camera preview! Always show a camera preview when the user opens the camera On desktop, make sure that camera cannot be switched. Only 'environment' is working. Properly display camera error messages in the app. Do not make camera buttons clickable until the camera is fully initialized and ready. Ensure the camera preview has explicit, non-zero dimensions (fixed height, min-height, or an aspect-ratio wrapper) so it never collapses due to layout. Make the preview responsive across screen sizes (e.g., width: 100% with a stable aspect ratio).