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run-ios-simulator

Build and run an iPlug2 iOS app in the iOS Simulator

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iPlug2/iPlug2OOS
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الإنجليزية
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SKILL.md
تعليمات المصدر · معاينة للقراءة فقط
name
run-ios-simulator
description
Build and run an iPlug2 iOS app in the iOS Simulator
# Run iOS App in Simulator Use this skill when the user wants to run an iPlug2 iOS project in the iOS Simulator. ## Workflow 1. **Identify the project:** - If not specified, look for `.xcworkspace` files in the repo root - Ask user to choose if multiple projects exist 2. **Check available simulators and get UDID:** ```bash xcrun simctl list devices available | grep -E "iPhone|iPad" ``` Extract the UDID from the output (the value in parentheses, e.g., `9E866BC3-9E64-4608-B4D0-D20F1DE3E980`) Or programmatically: ```bash xcrun simctl list devices available -j | jq -r '.devices[] | .[] | select(.name=="[DeviceName]") | .udid' ``` 3. **Build for Simulator:** ```bash xcodebuild -workspace [Project]/[Project].xcworkspace \ -scheme "iOS-APP with AUv3" \ -configuration Debug \ -destination 'platform=iOS Simulator,name=[DeviceName]' \ build ``` 4. **Find the built app:** ```bash find ~/Library/Developer/Xcode/DerivedData -name "[Project].app" -path "*Debug-iphonesimulator*" -type d 2>/dev/null | head -1 ``` 5. **Boot simulator and install (use UDID, not "booted"):** ```bash open -a Simulator xcrun simctl boot [UDID] 2>/dev/null || true xcrun simctl install [UDID] "[path/to/Project.app]" ``` Using the UDID ensures the correct simulator is targeted even when multiple are running. 6. **Launch the app (use UDID):** ```bash # Get bundle ID from Info.plist /usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" "[path/to/Project.app]/Info.plist" xcrun simctl launch [UDID] [bundle.identifier] ``` ## Notes - **No code signing required** for Simulator builds - **Always use UDID** to target a specific simulator, not `booted` - Default device: iPhone 17 Pro (or latest available) - The AUv3 plugin is embedded in the app and will be available to host apps in the Simulator - Use `xcrun simctl list devices available` to see all device options - If `jq` is not installed, extract UDID manually from `xcrun simctl list devices available` output ## Example For TemplateProject on iPhone 17 Pro: ```bash # Get the UDID for iPhone 17 Pro UDID=$(xcrun simctl list devices available -j | jq -r '.devices[] | .[] | select(.name=="iPhone 17 Pro") | .udid') # Build xcodebuild -workspace TemplateProject/TemplateProject.xcworkspace \ -scheme "iOS-APP with AUv3" -configuration Debug \ -destination "platform=iOS Simulator,id=$UDID" build # Install and run using UDID open -a Simulator xcrun simctl boot $UDID 2>/dev/null || true xcrun simctl install $UDID ~/Library/Developer/Xcode/DerivedData/TemplateProject-*/Build/Products/Debug-iphonesimulator/TemplateProject.app xcrun simctl launch $UDID com.AcmeInc.TemplateProject ```
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