بنقرة واحدة
build-cmake
Build an iPlug2 plugin project using CMake (Ninja or Xcode generator)
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Build an iPlug2 plugin project using CMake (Ninja or Xcode generator)
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
Build an iPlug2 plugin project for different formats and platforms (macOS, iOS, Windows)
Create a new iPlug2 plugin project by duplicating TemplateProject in the iPlug2OOS repository
Build and run an iPlug2 iOS app in the iOS Simulator
استنادا إلى تصنيف SOC المهني
| name | build-cmake |
| description | Build an iPlug2 plugin project using CMake (Ninja or Xcode generator) |
Use this skill when the user wants to build their plugin project using CMake.
Identify the project:
CMakeLists.txt in project directoriesChoose a preset based on platform and build requirements
The project uses CMake presets for standardized builds. Prefer --preset instead of manual -G flags.
cmake --list-presets
# Configure with Ninja (fast builds)
cmake --preset macos-ninja -S [ProjectName]
# Build
cmake --build build/macos-ninja --target [ProjectName]-app
# Or with Xcode (for debugging)
cmake --preset macos-xcode -S [ProjectName]
cmake --build build/macos-xcode --config Release --target [ProjectName]-app
# Universal binary (arm64 + x86_64)
cmake --preset macos-xcode-universal -S [ProjectName]
cmake --build build/macos-xcode-universal --config Release
# iOS Device
cmake --preset ios-xcode -S [ProjectName]
cmake --build build/ios-xcode --config Release
# iOS Simulator
cmake --preset ios-sim-xcode -S [ProjectName]
cmake --build build/ios-sim-xcode --config Release
For running in Simulator, use the run-ios-simulator skill.
# visionOS Device
cmake --preset visionos-xcode -S [ProjectName]
cmake --build build/visionos-xcode --config Release
# visionOS Simulator
cmake --preset visionos-sim-xcode -S [ProjectName]
cmake --build build/visionos-sim-xcode --config Release
# Visual Studio 2022 (x64)
cmake --preset windows-vs2022 -S [ProjectName]
cmake --build build/windows-vs2022 --config Release
# ARM64EC
cmake --preset windows-vs2022-arm64ec -S [ProjectName]
cmake --build build/windows-vs2022-arm64ec --config Release
# Configure (requires EMSDK environment)
cmake --preset wam -S [ProjectName]
# Build
cmake --build build/wam --target [ProjectName]-wam
# Create distribution
cmake --build build/wam --target [ProjectName]-wam-dist
Output in build/wam/out/[ProjectName]-wam/
| Preset | Platform | Generator | Description |
|---|---|---|---|
macos-ninja | macOS | Ninja | Fast command-line builds (NanoVG/Metal) |
macos-make | macOS | Make | Unix Makefiles (NanoVG/Metal) |
macos-xcode | macOS | Xcode | IDE builds with debugging |
macos-xcode-universal | macOS | Xcode | Universal binary (arm64+x86_64) |
ios-xcode | iOS | Xcode | iOS device builds |
ios-sim-xcode | iOS | Xcode | iOS Simulator builds |
visionos-xcode | visionOS | Xcode | visionOS device builds |
visionos-sim-xcode | visionOS | Xcode | visionOS Simulator builds |
windows-ninja | Windows | Ninja | Fast Windows command-line builds |
windows-vs2022 | Windows | VS2022 | Windows x64 builds |
windows-vs2022-arm64ec | Windows | VS2022 | Windows ARM64EC builds |
wam | Web | Ninja | Emscripten/WebAssembly builds |
[ProjectName]-app - Standalone application[ProjectName]-vst3 - VST3 plugin[ProjectName]-au - Audio Unit (AUv2)[ProjectName]-clap - CLAP plugin[ProjectName]AU-framework - AUv3 framework[ProjectName]AUv3-appex - AUv3 app extension[ProjectName]-ios-app - iOS standalone app[ProjectName]-wam - Web Audio ModuleDefault configuration uses NanoVG with Metal (macOS/iOS) or GL2 (Windows).
To use Skia backend, add cache variables:
cmake --preset macos-ninja -S [ProjectName] \
-DIGRAPHICS_BACKEND=SKIA \
-DIGRAPHICS_RENDERER=METAL
Valid combinations:
Note: Skia requires prebuilt libraries:
./iPlug2/Dependencies/download-prebuilt-libs.sh mac
~/Applications/[ProjectName].app~/Library/Audio/Plug-Ins/VST3/~/Library/Audio/Plug-Ins/Components/~/Library/Audio/Plug-Ins/CLAP/# Remove build directory and reconfigure
rm -rf build/macos-ninja
cmake --preset macos-ninja -S [ProjectName]
# Quick build of standalone app
cmake --preset macos-ninja -S MySynth
cmake --build build/macos-ninja --target MySynth-app
# Open the built app
open ~/Applications/MySynth.app
# Build for iOS Simulator
cmake --preset ios-sim-xcode -S MySynth
cmake --build build/ios-sim-xcode --config Release