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JasonXuDeveloper

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المستودعات و skills الممثلة

audit-docs
غير مصنف

Audit the EasyEcs docs (docs/content en+zh, README, rules file, samples) for stale API names, wrong or non-exemplary examples, missing best practices, duplication and en/zh drift. Use after code changes land and before merging to master.

٢١ أكتوبر ٢٠٢٦
audit-core
غير مصنف

Audit src/EasyEcs.Core for redundant designs, duplicated logic, coupling, bugs and hot-path cost, and fix what is proven. Use for a core review round or before a release.

٢١ أكتوبر ٢٠٢٦
audit-generator
غير مصنف

Audit the EasyEcs source generators (ArityGenerator, ComponentGenerator, SystemGenerator) for generator speed, incremental-generator best practices, caching, and use of newer Roslyn features such as interceptors. Use when changing a generator or reviewing…

٢١ أكتوبر ٢٠٢٦
audit-naming
غير مصنف

Audit EasyEcs names (public Core API, generated members, analyzer descriptors, internals) for ambiguity, wrong meaning, ECS convention and consistency. Report first; public renames need the owner's approval.

٢١ أكتوبر ٢٠٢٦
audit-analyzer
غير مصنف

Audit the EasyEcs analyzer (EECS rules) and code fixes - overlaps, missing rules, false positives, shared detection logic. Use when reviewing or adding analyzer rules or code fixes.

٢١ أكتوبر ٢٠٢٦
audit
غير مصنف

Run an audit round of EasyEcs (core, generators, analyzer, docs) with parallel agents in worktrees, then triage, merge and verify. Use when asked to review the codebase for redundancy, design problems, missing analyzers or doc gaps, or to "do another round".

٢١ أكتوبر ٢٠٢٦
verify
غير مصنف

The full EasyEcs gate before merging to master - build, tests, doc fences, API reference, docs site, samples, templates, live demo. Use before any merge or push to master, and after merging audit branches.

٢١ أكتوبر ٢٠٢٦
editor-ui
مطوّرو البرمجيات

JEngine Editor UI component library with theming. Triggers on: custom inspector, editor window, Unity editor UI, UIElements, VisualElement, JButton, JStack, JCard, JTextField, JDropdown, JTabView, tab view, tabbed container, design tokens, dark theme, light…

٨ فبراير ٢٠٢٦
jaction
مطوّرو البرمجيات

JAction fluent chainable task system for Unity. Triggers on: sequential tasks, delay, timer, repeat loop, WaitUntil, WaitWhile, async workflow, zero-allocation async, coroutine alternative, scheduled action, timed event, polling condition, action sequence,…

٣٠ يناير ٢٠٢٦
game-patterns
مطوّرو البرمجيات

Zero-GC game patterns with JEngine using modern C# 9+. Triggers on: game loop, spawn system, wave spawner, cooldown, ability timer, damage over time, DoT, health regen, bullet pool, enemy pool, object pool pattern, projectile system, combat system, zero…

٣٠ يناير ٢٠٢٦
jobjectpool
مطوّرو البرمجيات

JObjectPool thread-safe object pooling for Unity. Triggers on: object pool, GC optimization, reusable instances, bullet pool, enemy pool, effect pool, spawn pool, reduce garbage collection, memory optimization, pool prewarm, Rent Return pattern, lock-free pool

٣٠ يناير ٢٠٢٦
messagebox
مطوّرو البرمجيات

MessageBox async modal dialogs for Unity with UniTask. Triggers on: confirmation dialog, modal popup, prompt, alert, user confirmation, yes/no dialog, OK/Cancel, async dialog, await user input, delete confirmation, save confirmation

٢٩ يناير ٢٠٢٦
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