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JasonXuDeveloper
Perfil de creador de GitHub

JasonXuDeveloper

Vista por repositorio de 12 skills recopiladas en 2 repositorios de GitHub.

skills recopiladas
12
repositorios
2
actualizado
21 oct 2026
mapa de repositorios

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Repositorios principales por número de skills recopiladas, con su participación en este catálogo del creador y su variedad ocupacional.

explorador de repositorios

Repositorios y skills representativas

audit-docs
sin clasificar

Audit the EasyEcs docs (docs/content en+zh, README, rules file, samples) for stale API names, wrong or non-exemplary examples, missing best practices, duplication and en/zh drift. Use after code changes land and before merging to master.

21 oct 2026
audit-core
sin clasificar

Audit src/EasyEcs.Core for redundant designs, duplicated logic, coupling, bugs and hot-path cost, and fix what is proven. Use for a core review round or before a release.

21 oct 2026
audit-generator
sin clasificar

Audit the EasyEcs source generators (ArityGenerator, ComponentGenerator, SystemGenerator) for generator speed, incremental-generator best practices, caching, and use of newer Roslyn features such as interceptors. Use when changing a generator or reviewing…

21 oct 2026
audit-naming
sin clasificar

Audit EasyEcs names (public Core API, generated members, analyzer descriptors, internals) for ambiguity, wrong meaning, ECS convention and consistency. Report first; public renames need the owner's approval.

21 oct 2026
audit-analyzer
sin clasificar

Audit the EasyEcs analyzer (EECS rules) and code fixes - overlaps, missing rules, false positives, shared detection logic. Use when reviewing or adding analyzer rules or code fixes.

21 oct 2026
audit
sin clasificar

Run an audit round of EasyEcs (core, generators, analyzer, docs) with parallel agents in worktrees, then triage, merge and verify. Use when asked to review the codebase for redundancy, design problems, missing analyzers or doc gaps, or to "do another round".

21 oct 2026
verify
sin clasificar

The full EasyEcs gate before merging to master - build, tests, doc fences, API reference, docs site, samples, templates, live demo. Use before any merge or push to master, and after merging audit branches.

21 oct 2026
editor-ui
Desarrolladores de software

JEngine Editor UI component library with theming. Triggers on: custom inspector, editor window, Unity editor UI, UIElements, VisualElement, JButton, JStack, JCard, JTextField, JDropdown, JTabView, tab view, tabbed container, design tokens, dark theme, light…

8 feb 2026
jaction
Desarrolladores de software

JAction fluent chainable task system for Unity. Triggers on: sequential tasks, delay, timer, repeat loop, WaitUntil, WaitWhile, async workflow, zero-allocation async, coroutine alternative, scheduled action, timed event, polling condition, action sequence,…

30 ene 2026
game-patterns
Desarrolladores de software

Zero-GC game patterns with JEngine using modern C# 9+. Triggers on: game loop, spawn system, wave spawner, cooldown, ability timer, damage over time, DoT, health regen, bullet pool, enemy pool, object pool pattern, projectile system, combat system, zero…

30 ene 2026
jobjectpool
Desarrolladores de software

JObjectPool thread-safe object pooling for Unity. Triggers on: object pool, GC optimization, reusable instances, bullet pool, enemy pool, effect pool, spawn pool, reduce garbage collection, memory optimization, pool prewarm, Rent Return pattern, lock-free pool

30 ene 2026
messagebox
Desarrolladores de software

MessageBox async modal dialogs for Unity with UniTask. Triggers on: confirmation dialog, modal popup, prompt, alert, user confirmation, yes/no dialog, OK/Cancel, async dialog, await user input, delete confirmation, save confirmation

29 ene 2026
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