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v4-new-features
مطوّرو البرمجيات

Use this skill when learning about new features, game objects, components, and rendering capabilities added in Phaser 4. Covers Filters, RenderNodes, CaptureFrame, Gradient, Noise, SpriteGPULayer, TilemapGPULayer, Lighting component, RenderSteps, and new tint…

٣ يونيو ٢٠٢٦
actions-and-utilities
مطوّرو البرمجيات

Use this skill when working with Phaser 4 utility functions, actions, alignment, grid layout, or batch operations on game objects. Triggers on: align, grid layout, actions, set operations on groups of game objects.

١٠ أبريل ٢٠٢٦
animations
مطوّرو البرمجيات

Use this skill when creating or controlling sprite animations in Phaser 4. Covers spritesheets, atlases, AnimationManager, AnimationState, play/stop/chain, frame callbacks, and animation events. Triggers on: sprite animation, spritesheet, play animation,…

١٠ أبريل ٢٠٢٦
audio-and-sound
مطوّرو البرمجيات

Use this skill when adding audio or sound to a Phaser 4 game. Covers loading audio, playing sounds, music, volume, spatial audio, Web Audio API, and SoundManager. Triggers on: sound, audio, music, volume, mute.

١٠ أبريل ٢٠٢٦
cameras
مطوّرو البرمجيات

Use this skill when working with cameras in Phaser 4. Covers camera effects (shake, fade, flash, pan, zoom), following sprites, scroll, bounds, viewports, multiple cameras, and minimap. Triggers on: camera, viewport, scroll, zoom, follow, shake, fade.

١٠ أبريل ٢٠٢٦
curves-and-paths
مطوّرو البرمجيات

Use this skill when working with curves and paths in Phaser 4. Covers splines, bezier curves, lines, ellipses, path followers, and mathematical curve types. Triggers on: curve, path, spline, bezier, path follower.

١٠ أبريل ٢٠٢٦
data-manager
مطوّرو البرمجيات

Use this skill when using the Phaser 4 DataManager to store custom key-value data on game objects, listen for data change events, or manage game state. Triggers on: setData, getData, data events, custom data storage.

١٠ أبريل ٢٠٢٦
events-system
مطوّرو البرمجيات

Use this skill when working with the Phaser 4 event system. Covers EventEmitter, scene events, game events, custom events, and event-driven communication. Triggers on: events, on, emit, EventEmitter, scene events, listeners.

١٠ أبريل ٢٠٢٦
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