Run OpenAI Codex CLI as an external subagent from Claude Code, either once or as a parallel fanout, through hardened codex-sub and codex-fanout wrappers. Use for independent review, cross-model judging, structured second opinions, image analysis, or isolated…
Run xAI Grok as a second-model subagent from Claude Code for independent review, cross-checking, structured output, or parallel fanout. Use when the user asks to consult Grok or xAI, when Claude and Codex need a third vote, or when multiple files or…
Model what a 3D object is, not merely its outline, and prove quality with geometry-only close-up renders plus a manifest. Use before building, generating, importing, cleaning, reviewing, or signing off on meshes, props, buildings, terrain, environments,…
The build→judge→rebuild loop for MULTI-asset 3D work — whenever a scene, environment, village, level, diorama or any batch of more than ~3 assets is being built (in Blender, via MCP, procedurally, or by generation), and especially when builder subagents are…
Plan and route a game or playable 3D demo through art direction, sandbox, environment, character, assembly, atmosphere, gameplay, and shipping. Use at the start of any game-shaped project or when replanning one mid-flight. Coordinates…
How to structure, audit and use a GENERATED reference/concept-art pack before building a 3D world from it — the art-direction stage's exit gate. Load this whenever generating target images (Claude with an image tool, Meshy, or any image model), whenever…
The gameplay acceptance gate — prove interactive software works by PLAYING it with real input, not by green gates, passing tests, code inspection or screenshots of stills. Load this whenever a gameplay change is claimed done, before shipping or demoing any…