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RemakeBench
GitHub クリエイタープロフィール

RemakeBench

1 件の GitHub リポジトリにある 7 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
7
リポジトリ
1
更新
2026年8月25日
リポジトリマップ

skills がある場所

収集済み skill 数が多いリポジトリを、このクリエイターカタログ内の比率と職業範囲とともに表示します。

リポジトリエクスプローラー

リポジトリと代表的な skills

codex-subagent
未分類

Run OpenAI Codex CLI as an external subagent from Claude Code, either once or as a parallel fanout, through hardened codex-sub and codex-fanout wrappers. Use for independent review, cross-model judging, structured second opinions, image analysis, or isolated…

2026年8月25日
grok-subagent
未分類

Run xAI Grok as a second-model subagent from Claude Code for independent review, cross-checking, structured output, or parallel fanout. Use when the user asks to consult Grok or xAI, when Claude and Codex need a third vote, or when multiple files or…

2026年8月25日
3d-asset-quality
未分類

Model what a 3D object is, not merely its outline, and prove quality with geometry-only close-up renders plus a manifest. Use before building, generating, importing, cleaning, reviewing, or signing off on meshes, props, buildings, terrain, environments,…

2026年8月24日
asset-judge-loop
未分類

The build→judge→rebuild loop for MULTI-asset 3D work — whenever a scene, environment, village, level, diorama or any batch of more than ~3 assets is being built (in Blender, via MCP, procedurally, or by generation), and especially when builder subagents are…

2026年8月24日
game-production-stages
未分類

Plan and route a game or playable 3D demo through art direction, sandbox, environment, character, assembly, atmosphere, gameplay, and shipping. Use at the start of any game-shaped project or when replanning one mid-flight. Coordinates…

2026年8月24日
reference-pack-authority
未分類

How to structure, audit and use a GENERATED reference/concept-art pack before building a 3D world from it — the art-direction stage's exit gate. Load this whenever generating target images (Claude with an image tool, Meshy, or any image model), whenever…

2026年8月24日
verify-by-playing
未分類

The gameplay acceptance gate — prove interactive software works by PLAYING it with real input, not by green gates, passing tests, code inspection or screenshots of stills. Load this whenever a gameplay change is claimed done, before shipping or demoing any…

2026年8月24日
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