Skip to main content

معلومات المصدر

المستودع
SimHacker/moollm
آخر نشاط في المصدر
٢٩ يوليو ٢٠٢٦ في ١٢:٤٤
لغة SKILL.md المكتشفة
الإنجليزية
النجوم
٦٠
التفرعات
٥

خيارات التثبيت

يُحدَّد Prompt الذي يراجع المصدر أولًا بشكل افتراضي. يمكنك التبديل إلى أمر مباشر أو تنزيل نسخة محلية.

مراجعة ملفات المصدر

اقرأ SKILL.md وأي ملفات مرافقة يعرضها SkillsMP قبل أن تقرر التثبيت.

مستكشف الملفات
4 ملفات

عرض SKILL.md

SKILL.md
تعليمات المصدر · معاينة للقراءة فقط
name
mind
description
Resident agency inside a soul — well, cup, or organelle
license
MIT
tier
1
related
["soul","character","society-of-mind","mind-mirror","soul-chat","prototype","k-lines","representation-ethics"]
benefits_from
["yaml-jazz","inventory"]
tags
["moollm","mind","cup","well","organelle","soul-city"]
# Mind Resident agency — usually inside (or beside) a [soul](../soul/). See also: [CARD.yml](CARD.yml) · ethics: [ETHICS.md](ETHICS.md) · [soul/ETHICS.md](../soul/ETHICS.md) · [character/ETHICS.md](../character/ETHICS.md) · grain: [../soul/CARD.yml](../soul/CARD.yml) **Stance:** minds are first-class agencies. Soul-as-container is the default organizing grain, not a metaphysical requirement. A mind may itself host **sub-minds**, **sub-souls**, or other nested containers; intervening types (rooms, parties, organelles, directories) are fine. Self models anything. | Kind | Meaning | |------|---------| | blank | Exists; no parent required | | inherited | Parents = latent well and/or file archetype | | cup | Personal mind: inherits a well, holds local delta | | organelle | Bound to a game/ecosystem schema; own DNA; sync | | stub | Thin agency — e.g. remote-control bridge to an external pilot | | zombie | Infection / replacement mind (ZombieSims); often sole survivor in `minds[]` | | made-up / imported | Grown or brought from elsewhere | Default: shares the soul's location and inventory access. No separate map pin. Host soul may be **mindless** (`minds: []`), **single-minded**, or **multi-minded**. See [soul](../soul/#mind-cardinality-all-valid). ## Nesting ```yaml # default grain soul: minds: [minds/a/, minds/b/] # also valid — mind hosts substructure minds/a/: minds: [minds/a/sub-mind/] souls: [souls/inner/] # sub-soul # intervening containers of any type welcome ``` ## Relation to other skills | Skill | Relation | |-------|----------| | [soul](../soul/) | Host continuity body (`minds[]`) | | [character](../character/) | Directory that hosts soul/minds | | [society-of-mind](../society-of-mind/) | Agents, competition, K-lines, B-brain, censors | | [mind-mirror](../mind-mirror/) | One organelle schema (Leary Circumplex) | | [persona](../persona/) | Costume on a body — not a mind | | [prototype](../prototype/) | Clone and change | | [robot](../robot/) | Robot souls; remote-control mind stub | ## Replacement (ZombieSims) ```yaml # before soul: minds: [minds/human/, minds/my-angel/] # after infection — prior minds displaced (mute, luggage, or delete per design) soul: minds: - minds/zombie/ ``` Soul persists. Agency list is rewritten. ## Remote-control stub ```yaml minds/remote-control-stub/: kind: stub bridge: pilot://other-soul/minds/operator/ # or player channel ``` ## Well vs cup ```yaml # Pure well (not personal) — name activates latent prototype parents: - "biblical Jesus" # Cup under a soul — personal delta after inheritance minds/my-jesus/: parents: ["biblical Jesus"] # local voice, jokes, doubts… ``` ## Organelle ```yaml minds/stardew/: organelle: stardew schema: ... # game DNA # DOWNLOAD / play / UPLIFT — only this subtree evolves ``` **Import How…** — mapping + projection at the membrane (player-in-the-middle). ## Shoulders Two minds, one soul: | Mind | Example wells | |------|----------------| | Angel | `"shoulder angel"`, `"cartoon conscience angel"` | | Devil | `"shoulder devil"`, `"cartoon temptation devil"` | May argue over a **bridge**. Soul chooses (or mutes). ## Two architectures (same wells) | Shape | Graph | |-------|--------| | Blended soul | Soul parents = both wells; one cup | | Two minds | Separate cups per well; may debate | Worked examples (Jesus Mouse / Duckmouse): Soul City manifesto [`skills/soul-city/SOUL-MODEL.md`](../soul-city/SOUL-MODEL.md) ## Methods | Method | Effect | |--------|--------| | CREATE | Mind under a soul | | INHERIT | Bind well and/or file parents | | DELTA | Write cup overrides | | MUTE / SPEAK | Censor or counsel at forks | | ORGANELLE | Attach game schema + sync | | BRIDGE | Channel to another mind, soul, or game | ## Part of MOOLLM [README](../../README.md) · [skills/](../) · [INDEX.yml](../INDEX.yml)
عرض على GitHub