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mind

Resident agency inside a soul — well, cup, or organelle

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SimHacker/moollm
Letzte Quellaktivität
29. Juli 2026 um 12:44
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Englisch
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60
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5

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SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
mind
description
Resident agency inside a soul — well, cup, or organelle
license
MIT
tier
1
related
["soul","character","society-of-mind","mind-mirror","soul-chat","prototype","k-lines","representation-ethics"]
benefits_from
["yaml-jazz","inventory"]
tags
["moollm","mind","cup","well","organelle","soul-city"]
# Mind Resident agency — usually inside (or beside) a [soul](../soul/). See also: [CARD.yml](CARD.yml) · ethics: [ETHICS.md](ETHICS.md) · [soul/ETHICS.md](../soul/ETHICS.md) · [character/ETHICS.md](../character/ETHICS.md) · grain: [../soul/CARD.yml](../soul/CARD.yml) **Stance:** minds are first-class agencies. Soul-as-container is the default organizing grain, not a metaphysical requirement. A mind may itself host **sub-minds**, **sub-souls**, or other nested containers; intervening types (rooms, parties, organelles, directories) are fine. Self models anything. | Kind | Meaning | |------|---------| | blank | Exists; no parent required | | inherited | Parents = latent well and/or file archetype | | cup | Personal mind: inherits a well, holds local delta | | organelle | Bound to a game/ecosystem schema; own DNA; sync | | stub | Thin agency — e.g. remote-control bridge to an external pilot | | zombie | Infection / replacement mind (ZombieSims); often sole survivor in `minds[]` | | made-up / imported | Grown or brought from elsewhere | Default: shares the soul's location and inventory access. No separate map pin. Host soul may be **mindless** (`minds: []`), **single-minded**, or **multi-minded**. See [soul](../soul/#mind-cardinality-all-valid). ## Nesting ```yaml # default grain soul: minds: [minds/a/, minds/b/] # also valid — mind hosts substructure minds/a/: minds: [minds/a/sub-mind/] souls: [souls/inner/] # sub-soul # intervening containers of any type welcome ``` ## Relation to other skills | Skill | Relation | |-------|----------| | [soul](../soul/) | Host continuity body (`minds[]`) | | [character](../character/) | Directory that hosts soul/minds | | [society-of-mind](../society-of-mind/) | Agents, competition, K-lines, B-brain, censors | | [mind-mirror](../mind-mirror/) | One organelle schema (Leary Circumplex) | | [persona](../persona/) | Costume on a body — not a mind | | [prototype](../prototype/) | Clone and change | | [robot](../robot/) | Robot souls; remote-control mind stub | ## Replacement (ZombieSims) ```yaml # before soul: minds: [minds/human/, minds/my-angel/] # after infection — prior minds displaced (mute, luggage, or delete per design) soul: minds: - minds/zombie/ ``` Soul persists. Agency list is rewritten. ## Remote-control stub ```yaml minds/remote-control-stub/: kind: stub bridge: pilot://other-soul/minds/operator/ # or player channel ``` ## Well vs cup ```yaml # Pure well (not personal) — name activates latent prototype parents: - "biblical Jesus" # Cup under a soul — personal delta after inheritance minds/my-jesus/: parents: ["biblical Jesus"] # local voice, jokes, doubts… ``` ## Organelle ```yaml minds/stardew/: organelle: stardew schema: ... # game DNA # DOWNLOAD / play / UPLIFT — only this subtree evolves ``` **Import How…** — mapping + projection at the membrane (player-in-the-middle). ## Shoulders Two minds, one soul: | Mind | Example wells | |------|----------------| | Angel | `"shoulder angel"`, `"cartoon conscience angel"` | | Devil | `"shoulder devil"`, `"cartoon temptation devil"` | May argue over a **bridge**. Soul chooses (or mutes). ## Two architectures (same wells) | Shape | Graph | |-------|--------| | Blended soul | Soul parents = both wells; one cup | | Two minds | Separate cups per well; may debate | Worked examples (Jesus Mouse / Duckmouse): Soul City manifesto [`skills/soul-city/SOUL-MODEL.md`](../soul-city/SOUL-MODEL.md) ## Methods | Method | Effect | |--------|--------| | CREATE | Mind under a soul | | INHERIT | Bind well and/or file parents | | DELTA | Write cup overrides | | MUTE / SPEAK | Censor or counsel at forks | | ORGANELLE | Attach game schema + sync | | BRIDGE | Channel to another mind, soul, or game | ## Part of MOOLLM [README](../../README.md) · [skills/](../) · [INDEX.yml](../INDEX.yml)
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