| name | mind |
| description | Resident agency inside a soul — well, cup, or organelle |
| license | MIT |
| tier | 1 |
| related | ["soul","character","society-of-mind","mind-mirror","soul-chat","prototype","k-lines","representation-ethics"] |
| benefits_from | ["yaml-jazz","inventory"] |
| tags | ["moollm","mind","cup","well","organelle","soul-city"] |
Mind
Resident agency — usually inside (or beside) a soul.
See also: CARD.yml · ethics: ETHICS.md · soul/ETHICS.md · character/ETHICS.md · grain: ../soul/CARD.yml
Stance: minds are first-class agencies. Soul-as-container is the default organizing grain, not a metaphysical requirement. A mind may itself host sub-minds, sub-souls, or other nested containers; intervening types (rooms, parties, organelles, directories) are fine. Self models anything.
| Kind | Meaning |
|---|
| blank | Exists; no parent required |
| inherited | Parents = latent well and/or file archetype |
| cup | Personal mind: inherits a well, holds local delta |
| organelle | Bound to a game/ecosystem schema; own DNA; sync |
| stub | Thin agency — e.g. remote-control bridge to an external pilot |
| zombie | Infection / replacement mind (ZombieSims); often sole survivor in minds[] |
| made-up / imported | Grown or brought from elsewhere |
Default: shares the soul's location and inventory access. No separate map pin.
Host soul may be mindless (minds: []), single-minded, or multi-minded. See soul.
Nesting
soul:
minds: [minds/a/, minds/b/]
minds/a/:
minds: [minds/a/sub-mind/]
souls: [souls/inner/]
Relation to other skills
| Skill | Relation |
|---|
| soul | Host continuity body (minds[]) |
| character | Directory that hosts soul/minds |
| society-of-mind | Agents, competition, K-lines, B-brain, censors |
| mind-mirror | One organelle schema (Leary Circumplex) |
| persona | Costume on a body — not a mind |
| prototype | Clone and change |
| robot | Robot souls; remote-control mind stub |
Replacement (ZombieSims)
soul:
minds: [minds/human/, minds/my-angel/]
soul:
minds:
- minds/zombie/
Soul persists. Agency list is rewritten.
Remote-control stub
minds/remote-control-stub/:
kind: stub
bridge: pilot://other-soul/minds/operator/
Well vs cup
parents:
- "biblical Jesus"
minds/my-jesus/:
parents: ["biblical Jesus"]
Organelle
minds/stardew/:
organelle: stardew
schema: ...
Import How… — mapping + projection at the membrane (player-in-the-middle).
Shoulders
Two minds, one soul:
| Mind | Example wells |
|---|
| Angel | "shoulder angel", "cartoon conscience angel" |
| Devil | "shoulder devil", "cartoon temptation devil" |
May argue over a bridge. Soul chooses (or mutes).
Two architectures (same wells)
| Shape | Graph |
|---|
| Blended soul | Soul parents = both wells; one cup |
| Two minds | Separate cups per well; may debate |
Worked examples (Jesus Mouse / Duckmouse): Soul City manifesto
skills/soul-city/SOUL-MODEL.md
Methods
| Method | Effect |
|---|
| CREATE | Mind under a soul |
| INHERIT | Bind well and/or file parents |
| DELTA | Write cup overrides |
| MUTE / SPEAK | Censor or counsel at forks |
| ORGANELLE | Attach game schema + sync |
| BRIDGE | Channel to another mind, soul, or game |
Part of MOOLLM
README · skills/ · INDEX.yml