Skip to main content
تشغيل أي مهارة في Manus
بنقرة واحدة
مستودع GitHub

Titan

يحتوي Titan على 61 من skills المجمعة من Solidor777، مع تغطية مهنية على مستوى المستودع وصفحات skill داخل الموقع.

skills مجمعة
61
Stars
0
محدث
2026-07-17
Forks
0
التغطية المهنية
1 فئات مهنية · 100% مصنفة
مستكشف المستودعات

Skills في هذا المستودع

titan-rendering-3d
مطوّرو البرمجيات

Use when working on 3D-specific rendering — deferred chain, G-buffer, clustered shading, Stratum GI, ReGIR, SVGF/A-SVGF, TAA, shadow techniques, depth/HZB, anything 3D-specific. ALWAYS load titan-rendering-core first; this skill assumes core conventions. Loads Titan-specific overrides for realtime-rendering. NOT for 2D rendering or editor panels.

2026-07-17
titan-rendering-debugging
مطوّرو البرمجيات

Use when diagnosing a Titan renderer artifact — flicker, ghosting, fireflies, banding, light leaks, seams, boil, NaN/Inf, aliasing, smear/trails, dark voids, shadow artifacts, GI instability, denoiser/TAA issues. The frame-isolation-first debugging method: capture 60Hz, diff frames / A-B vs classical, consult literature, isolate via systematic-debugging, propose (and prove) a fix, record empirically. NOT for landing the production fix (hand to titan-rendering-3d-agent), 2D rendering, or editor panels.

2026-07-16
titan-rendering-core
مطوّرو البرمجيات

Use when working in titan-rendering-frame-graph, titan-rendering-core, or titan-rendering-post-process-core — frame graph DAG, RenderTarget, DevicePool, PostProcessHook, CameraFrameData, HDR intermediate, tonemap, color management. Foundational layer shared between current 3D and future 2D rendering. Loads Titan-specific overrides for realtime-rendering. NOT for 3D-specific concerns (deferred chain, GI, shadows) — load titan-rendering-3d after this.

2026-07-12
bench-resize-gate
مطوّرو البرمجيات

When a Titan bench tool using Renderer3d lacks on_resize → renderer.resize(), depth_prepass_view and HZB occlusion resources are never created — DepthPrepass, HzbBuild, and SceneCull passes silently skip, and taps produce no output

2026-06-16
camera-ubo-layout-sync
مطوّرو البرمجيات

When adding a camera UBO shared between Rust and WGSL, verify field-by-field that the CPU layout matches the WGSL struct — especially packed vec4 fields where reordering silently breaks the shader

2026-06-16
depth-prepass-greater-compare
مطوّرو البرمجيات

When building a depth prepass for reverse-Z HZB occlusion culling, use Greater compare (not Always) — the closest fragment must win so the HZB stores the nearest occluding surface, not the farthest

2026-06-16
extract-draw-groups-deterministic-ordering
مطوّرو البرمجيات

extract_draw_groups uses HashMap for draw batching, making group ordering non-deterministic across frames — the GPU AABB buffer and indirect draw commands use different indices each frame, causing `back_north` to be classified as `visible` on one frame and `hzb_occluded` on another for the same camera position

2026-06-16
gpu-cull-draw-indirect-debug
مطوّرو البرمجيات

When depth prepass draw_indirect produces zero depth despite correct pipeline setup, force instance_count=1 on CPU to isolate buffer vs draw path issues, and add COPY_SRC to untappable textures for frame-level inspection

2026-06-16
indirect-draw-first-instance
مطوّرو البرمجيات

When draw_indexed_indirect produces only one visible object despite multiple groups having instance_count>0, suspect a wgpu bug where first_instance is ignored — all groups read instance 0 from a shared SSBO.

2026-06-16
rendering-design-literature-first
مطوّرو البرمجيات

When designing a Titan rendering change, consult the realtime-rendering skill literature to validate architecture before presenting approaches to the user — never ask the user to choose between approaches the literature already answers.

2026-06-16
tap-args-feature-gating
مطوّرو البرمجيات

When a Titan bench tool accepts --tap via titan_render_bench_common::TapArgs, BOTH the CLI field AND the wiring in on_start must be gated behind

2026-06-16
bench-camera-scene-alignment
مطوّرو البرمجيات

Before debugging a gray/black bench frame, verify the camera Y-position matches scene geometry Y-level — a camera 20 units above ground looking horizontal sees nothing below the viewport, producing gray frames indistinguishable from rendering pipeline failures.

2026-06-16
memory-guard
مطوّرو البرمجيات

When QWEN.md auto-memory format/completeness keeps failing, close the gap with a PreToolUse hook that checks frontmatter (name/description/type) and MEMORY.md indexing — same pattern as todo_gate_guard

2026-06-16
scene-cull-integration
مطوّرو البرمجيات

When adding GPU-driven culling passes to Titan, add standalone dispatch arms (DepthPrepass, SceneCull) WITHOUT modifying GBufferFill/MainForward draw code — keep the existing draw_indexed path intact, add draw_indirect as a separate step after baseline rendering is confirmed.

2026-06-16
validation-ci-gate
مطوّرو البرمجيات

Before declaring any Titan work complete, run the 4-command CI gate — cargo check, fmt, clippy, nextest — and verify zero warnings outside vendored crates

2026-06-16
wgsl-compute-comparison-sampling
مطوّرو البرمجيات

textureSampleCompare is fragment-stage-only — compute shaders must use textureSampleCompareLevel with 4 params (no LOD, no offset). Also: bind group layouts must match pipeline stage visibility. When adding passes to shared RONs, all benches inherit them.

2026-06-16
bench-gpu-readback
مطوّرو البرمجيات

Pattern for reading back GPU SSBO data in Titan bench tools — staging buffer, copy_buffer_to_buffer, map_async, poll, visibility classification from indirect draw + bitmask buffers

2026-06-16
comment-cleanup
مطوّرو البرمجيات

Systematic pattern for cleaning code comments — strip process meta (Phase/Cluster/c-*/Stage/m*/cross-cluster labels, milestones), rewrite history as present constraints, convert pending/deferred language to TODO: markers, fix broken grammar, and log discovered TODOs to docs/TODO.md

2026-06-16
doc-gate
مطوّرو البرمجيات

When rendering/editor/streaming code changes lack documentation co-updates, enforce with a PreToolUse hook on git commit — checks staged diff for code vs doc coverage

2026-06-16
frame-graph-ron-ordering-authoritative
مطوّرو البرمجيات

When Titan frame-graph pass-ordering validation rules conflict with RON config files, RON configs are the authoritative source — fix the validation rule to match the RON

2026-06-16
new-inline-pass
مطوّرو البرمجيات

When adding a new Pass variant with DispatchKind::InlineRenderer to the Titan frame graph, update all synchronized sites — Pass enum, ALL_PASSES, manifest entry + resources, pipeline construction, dispatch arm, validation rules, canonical pin tests, all 8 RON configs, 3 bench tools

2026-06-16
pass-variant-addition
مطوّرو البرمجيات

When adding a new Pass variant to the Titan frame graph, update all 10+ synchronized sites in lockstep — enum, ALL_PASSES, manifest, frame_graph_build, bench tools (3), RON configs, forward-only gates, scaffold dispatch, stratum_hook, render_hook

2026-06-16
quality-knob-as-wgsl-specialization-constant
مطوّرو البرمجيات

When a RenderQuality knob changes infrequently (at config load, not per-frame) and needs to reach a WGSL shader, use a specialization constant (override) set at pipeline creation rather than a UBO field — avoids UBO plumbing and per-frame write_buffer

2026-06-16
rendering-design-compat-check
مطوّرو البرمجيات

After a rendering design is approved and before writing the implementation plan, run a structured compatibility check against the realtime-rendering skill's technique-compatibility.md, interactions.md, and the project's existing rendering architecture. Report PASS/GAP findings; fix gaps before proceeding.

2026-06-16
scope-gate
مطوّرو البرمجيات

When sub-agents keep straying outside the approved file list from the plan, close the gap with a PreToolUse hook that reads .qwen/task_scope.json — same pattern as rendering_naming_guard and todo_gate_guard

2026-06-16
todo-gate
مطوّرو البرمجيات

When QWEN.md // TODO: → docs/TODO.md tracking keeps failing, close the gap with a PreToolUse hook — same pattern as rendering_naming_guard for comment enforcement

2026-06-16
self-not-passctx-for-dispatch-resources
مطوّرو البرمجيات

When a resource (pool, pipeline, buffer) is already accessible via self in a StratumRenderHook dispatch method, do not route it through PassCtx — that would require adding a crate dependency from titan-rendering-3d to titan-stratum-lighting, breaking the trait-bridge decoupling

2026-06-16
wgsl-uniform-vec3-alignment
مطوّرو البرمجيات

vec3<T> in WGSL uniform address space inherits vec4 alignment (16 bytes). When padding Rust

2026-06-16
compact-aov-coordinated-activation
مطوّرو البرمجيات

Activating compact storage formats (R16Float/Rg16Float) for denoiser AOVs requires coordinated BGL + WGSL + texture-format updates across writer and reader passes — change all in lockstep or the bind group will fail validation at runtime

2026-06-15
capability-propagation
مطوّرو البرمجيات

When threading adapter capability flags from device creation through init-time constructors across crate boundaries, add a bool parameter to the constructor chain rather than trying to route through per-frame PassCtx — init-time allocations happen before per-frame dispatch and need the flag at construction time

2026-06-15
clean-room-dispatch-implementation
مطوّرو البرمجيات

Workflow for implementing a Tier-2 rendering technique in Titan: read the clean-room reference doc, write self-contained WGSL shaders with inlined helpers, follow the existing pass pattern (preblur.rs template), create pipeline structs + constructors + dispatch methods, wire into the frame-graph RON and StratumRenderHook trait

2026-06-15
compact-storage-always-available
مطوّرو البرمجيات

Compact storage formats (R16Float, R8Unorm, Rg16Float, Rg11b10Float) require a runtime probe at adapter creation for STORAGE_BINDING support. Desktop Vulkan/DX12/Metal always passes the probe. Mobile GPUs (older Mali/Adreno) may fail it — keep the probe and R32 fallback path. Never use compile-time gates — Titan ships one binary across platforms

2026-06-15
passctx-field-propagation
مطوّرو البرمجيات

When adding new mandatory fields to PassCtx, use replace_all on the closing }); pattern to add fields at all 22+ construction sites — then handle the 1-2 sites that don't match the common pattern separately

2026-06-15
titan-compute-pipeline-pattern
مطوّرو البرمجيات

Canonical pattern for creating a new compute pipeline in Titan stratum-lighting — include_str WGSL, BGL entries, pipeline layout with Some(&bgl) and immediate_size:0, compute pipeline with cache:None

2026-06-15
wgpu-format-patching
مطوّرو البرمجيات

When adding STORAGE_BINDING to compact texture formats in vendored wgpu-types, both |s_ro_wo| flags and |TextureUsages::STORAGE_BINDING| in allowed_usages are needed — the flags element must include s_ro_wo or the HAL receives zero storage access bits

2026-06-15
wgsl-no-imports
مطوّرو البرمجيات

Titan WGSL shaders are self-contained — no

2026-06-15
wgsl-no-u16-u8-types
مطوّرو البرمجيات

WGSL has no u16 or u8 types. Compact Rust structs with u16/u8 fields must NOT be mirrored with those types in WGSL — use u32 and pack/unpack manually, or fall back to f32. WGSL compilation panics with 'no definition in scope for identifier: u16'

2026-06-15
brainstorm-visual-companion
مطوّرو البرمجيات

How to start the brainstorming visual companion server on Windows and use it for UI brainstorming sessions.

2026-06-14
editor-theme-migration
مطوّرو البرمجيات

Pattern for migrating a monolithic style module (style.rs) to a modular theme system with incremental panel migration in an egui-based editor.

2026-06-14
inspector-polish
مطوّرو البرمجيات

Inspector polish patterns for reflection-driven property editors — right-aligned labels, drag-to-scrub, consistent spacing.

2026-06-14
عرض أهم 40 من أصل 61 skills مجمعة في هذا المستودع.