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teskooano

يحتوي teskooano على 21 من skills المجمعة من tanepiper، مع تغطية مهنية على مستوى المستودع وصفحات skill داخل الموقع.

skills مجمعة
21
Stars
27
محدث
2026-01-25
Forks
2
التغطية المهنية
6 فئات مهنية · 100% مصنفة
مستكشف المستودعات

Skills في هذا المستودع

algorithmic-art
فنانو المؤثرات الخاصة والمحركون

Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.

2026-01-25
building-mechanics
مطوّرو البرمجيات

Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. Covers performance optimization (spatial hash grids, octrees, chunk loading), structural validation (arcade/heuristic/realistic physics modes), and multiplayer sync (delta compression, client prediction, conflict resolution).

2026-01-25
particles-gpu
مطوّرو الويب

GPU-based particle systems using instanced rendering, buffer attributes, Points geometry, and custom shaders. Use when rendering thousands to millions of particles efficiently, creating particle effects like snow, rain, stars, or abstract visualizations.

2026-01-25
particles-lifecycle
مطوّرو البرمجياتمطوّرو الويب

Particle lifecycle management—emission/spawning, death conditions, object pooling, trails, fade-in/out, and state transitions. Use when particles need birth/death cycles, continuous emission, trail effects, or memory-efficient recycling.

2026-01-25
particles-physics
مطوّرو البرمجيات

Physics simulation for particle systems—forces (gravity, wind, drag), attractors/repulsors, velocity fields, turbulence, and collision. Use when particles need realistic or artistic motion, swarm behavior, or field-based animation.

2026-01-25
particles-router
مطوّرو البرمجيات

Decision framework for particle system projects. Routes to specialized particle skills (gpu, physics, lifecycle) based on task requirements. Use when building particle effects or needing guidance on which particle techniques to combine.

2026-01-25
postfx-bloom
مطوّرو البرمجيات

Bloom and glow effects using Three.js UnrealBloomPass with React Three Fiber. Use when implementing glow, bloom, luminance-based effects, selective bloom on specific meshes, or neon/ethereal lighting. Essential for cyberpunk aesthetics, energy effects, magic spells, and UI glow.

2026-01-25
postfx-composer
مطوّرو الويب

EffectComposer setup and architecture for Three.js post-processing pipelines. Use when setting up multi-pass rendering, combining effects, creating custom passes, managing render targets, or building reusable effect stacks. Foundation skill for all post-processing work.

2026-01-25
postfx-effects
مطوّرو البرمجيات

Post-processing visual effects including chromatic aberration, vignette, depth of field, film grain, color grading, and LUT support. Use when adding cinematic polish, retro aesthetics, camera simulation, or atmospheric effects to 3D scenes. Essential for mood, style, and visual storytelling.

2026-01-25
postfx-router
مطوّرو الويب

Router for Three.js post-processing effects domain. Use when implementing visual effects like bloom, glow, chromatic aberration, vignette, depth of field, color grading, or any screen-space effects. Routes to 3 specialized skills for bloom, effects, and composer setup.

2026-01-25
scientific-documentation
الكتّاب التقنيون

Generate comprehensive scientific research-style documentation for completed coding projects. Use when the user requests project documentation, a technical breakdown, a study paper, a lecture document, or wants to understand everything about a project they just built. Triggers include phrases like "document this project," "create a study paper," "explain everything we did," "write up the full breakdown," "scientific documentation," or "I want to learn from this project." Produces formal Word documents (.docx) with academic structure, beginner-friendly explanations, and exhaustive code analysis.

2026-01-25
shader-effects
مطوّرو البرمجيات

Visual shader effects—glow/bloom, chromatic aberration, distortion, vignette, film grain, scanlines, glitch, dissolve, outline, and fresnel. Use when adding visual polish, post-processing effects, or stylized rendering to shaders.

2026-01-25
shader-fundamentals
مطوّرو الويب

GLSL shader fundamentals—vertex and fragment shaders, uniforms, varyings, attributes, coordinate systems, built-in variables, and data types. Use when writing custom shaders, understanding the graphics pipeline, or debugging shader code. The foundational skill for all shader work.

2026-01-25
shader-noise
فنانو المؤثرات الخاصة والمحركون

Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, water, fire, or any natural-looking procedural patterns.

2026-01-25
shader-router
مطوّرو الويب

Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects) based on task requirements. Use when starting a shader project or needing guidance on which shader techniques to combine.

2026-01-25
shader-sdf
مطوّرو البرمجيات

Signed Distance Functions (SDFs) in GLSL—2D/3D shape primitives, boolean operations (union, intersection, subtraction), smooth blending, repetition, and raymarching fundamentals. Use when creating procedural shapes, text effects, smooth morphing, or raymarched 3D scenes.

2026-01-25
structural-physics
المهندسون المدنيونالمهندسون الميكانيكيون

Structural validation and damage systems for Three.js building games. Use when implementing building stability (Fortnite/Rust/Valheim style), damage propagation, cascading collapse, or realistic physics simulation. Supports arcade, heuristic, and realistic physics modes.

2026-01-25
terrain-integration
مطوّرو البرمجيات

Terrain interaction systems for Three.js building games. Use when implementing slope handling, foundation anchoring (Valheim pattern), terrain modification, auto-leveling, or pillar/support generation. Integrates with structural-physics for ground-based stability.

2026-01-25
webgl-expert
مطوّرو البرمجيات

Expert guide for WebGL API development including 3D graphics, shaders (GLSL), rendering pipeline, textures, buffers, performance optimization, and canvas rendering. Use when working with WebGL, 3D graphics, canvas rendering, shaders, GPU programming, or when user mentions WebGL, OpenGL ES, GLSL, vertex shaders, fragment shaders, texture mapping, or 3D web graphics.

2026-01-25
webgl
مطوّرو البرمجيات

WebGL shaders and effects for JARVIS 3D HUD

2026-01-25
threejs
مطوّرو البرمجيات

Build immersive 3D web experiences with Three.js - WebGL/WebGPU library for scenes, cameras, geometries, materials, lights, animations, loaders, post-processing, shaders (including node-based TSL), compute, physics, VR/XR, and advanced rendering. Use when creating 3D visualizations, games, interactive graphics, data viz, product configurators, architectural walkthroughs, or WebGL/WebGPU applications. Covers OrbitControls, GLTF/FBX loading, PBR materials, shadow mapping, post-processing effects (bloom, SSAO, SSR), custom shaders, instancing, LOD, animation systems, and WebXR. | Sử dụng khi: đồ họa 3D, hoạt hình 3D, WebGL, game, visualization.

2026-01-24