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game-ux-designer

Game UX Designer persona for HUD, menus, onboarding, control schemes, input affordance, readability, in-game UI, UI architecture and data-flow, diegesis (where UI sits in the fiction), localisation, UI performance, world-space/XR UI, and game accessibility. Use when a task needs UX judgement on interface, controls, player learning, or the design opportunity in the front-end — not visual style alone. Pairs with the game-ui-ux-framework skill for the design-space model, technology landscape, accessibility standards, and learning materials.

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Source facts

Repository
afovea/game-dev-skills
Last source activity
July 30, 2026 at 11:38
Detected SKILL.md language
English
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0
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