Drive Godogen (htdt/godogen), the MIT-licensed publish-time generator that turns a game description into an autonomous Claude Code or Codex build for Godot 4 C#, Bevy Rust, or Babylon.js TypeScript. Route one request to one mode: preflight the toolchain and…
akillness/jeo-skills
SkillsMP has collected 213 skills from akillness/jeo-skills. Open a skill to review its source and details.
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Skills in this repository
Showing 40 of 213 collected skills.
Install, route, and operate zenstory-ai/drama-skills, the MIT-licensed 10-skill creator-first suite for Chinese short dramas and motion comics. Use when the user wants to import or troubleshoot the suite; initialize or resume a filesystem project; analyze a…
Drive Mole (`mo`), tw93's GPL-3.0 macOS maintenance CLI that cleans caches and app leftovers, uninstalls apps with their remnants, purges rebuildable project artifacts, removes downloaded installers, explores disk usage, runs bounded system optimization, and…
Work with OpenStory (github.com/openstory-so/openstory), the open-source AI script-to-video sequence platform built on Bun + TanStack Start + Cloudflare Workers (D1, R2, Workflows, Durable Objects) with Drizzle, Better Auth, and Fal.ai/OpenRouter models.…
Fetch live web pages for agents through ScrapingAnt's hosted MCP server (`https://api.scrapingant.com/mcp`) with headless-Chrome rendering, rotating datacenter/residential proxies, Cloudflare and anti-bot handling, and LLM-ready Markdown output. Use when a…
Drive mex (`mex-agent`), persistent project memory and code graphs for AI coding agents. One command scaffolds a living wiki, builds a deterministic code graph, and installs a project anchor file (CLAUDE.md, root AGENTS.md, .cursorrules, .windsurfrules,…
Drive Airship (`@airshiplabs/cli`), a CLI that puts a visual, pannable design canvas in front of a running dev server so an engineer can click an element, describe a change, and have Claude Code, Codex, or OpenCode edit the underlying source file directly —…
Scaffold and extend chatbot-template, shadcn/ui's minimal Next.js starter for building an AI chatbot with the AI SDK, shadcn/react, shadcn/typeset, and the Vercel AI Gateway. It ships streaming markdown chat, tool calling (a server-executed GitHub repo…
Drive CodeBurn, a free open-source local-first CLI/TUI/web/menubar tool that reads the session files already on disk from 40 AI coding tools (Claude Code, Codex, Cursor, Gemini CLI, Grok, OpenCode, and more) and breaks down token usage and dollar cost by…
Run KADATH (Kernel for Agentic Darwinian Adaptation, Tooling, and Heredity), a Docker-based evolutionary kernel that turns a goal into a locked, Architect-authored benchmark, then evolves a population of smolagents-based coding agents across epochs: each…
Drive the SV Number MCP server (`sv-number-mcp`), nine stdio tools that order a private phone number for one signup, read the SMS verification code straight from the API, and hand the number back — covering 200+ countries. Use when an agent hits a signup form…
Drive Moli (`moli`), Lexmount's open-source headless browser for AI agents, built around on-demand rendering: real JavaScript, DOM, and CSS by default, with layout and pixels computed only when explicitly requested via `--layout`. Use when the user wants to…
Drive Palmier Pro, an open source AI-native macOS video editor (Swift, SwiftUI/AppKit, AVFoundation) that exposes its timeline as an MCP server at `http://127.0.0.1:19789/mcp` so Claude Code/Desktop, Cursor, or Codex can read and edit a project's tracks,…
Strip multi-vendor AI provenance marks from text and files using the guillaumemeyer/watermarks-remover Python toolkit: invisible Unicode/space homoglyphs (Layer A, deterministic), statistical token-sampling watermarks via agent-guided rewrite (Layer B,…
Browse, group, relate, and selectively install the jeo-skills catalog through the lightweight `jeo-skill` CLI. Use when the user wants skills organized by web, infrastructure, game, creative media, CLI tools, AI/agents, engineering, research, business, or…
Route goalflow (wanmol/goal-flow) work — a LangGraph framework that combines workflow graphs with agent loops — into exactly one mode: fit check, transpiling a Dify DSL export into runnable LangGraph Python, authoring workflow nodes and edges, building an…
Route web-game auto-playtesting with WAI Play (waiterve/wai-play): decide whether the next move is a testability check, authoring or repairing the `GameFlowAgentAPI` bridge, running a real browser playtest, reading the five-dimension quality report, or…
Drive Soup (`soup-cli`), a CLI-first tool for fine-tuning and post-training LLMs with one YAML config and one command — SFT, DPO/GRPO/ORPO/SimPO/KTO, QLoRA/DoRA/LoRA+, layer streaming for 4-8 GB GPUs, eval-gated training, and serving. Use when the user wants…
Build, test, run, and flash NightRun — a bare-metal, no_std Rust UEFI application that boots straight into a local LLM (Llama 3.2, Qwen3, or Granite 4.1) with no operating system underneath. Use when the user wants to build/flash a bootable NightRun USB or…
Install, configure, and use the Unity Command Line Interface (CLI) for automated production workflows, project management, and cloud integration. Use when setting up CLI-based build automation, CI/CD pipelines, Editor/module management, authentication, or…
Five-role game production studio harness: director, numeric-balance designer, revenue-band PM, verification-strict programmer, archetype-rotation QA. Runs the 3-stage operating cycle (concept/presentation/core build → balance/core-loop/novelty → ops…
Automatically rig 3D models with UniRig (VAST-AI-Research, SIGGRAPH'25) — predict a skeleton, predict skinning weights, and merge the rig back onto the original mesh. Use when the user wants auto-rigging for .obj/.fbx/.glb/.gltf/.dae/.vrm assets, a skeleton…
Drive Animato (github.com/otdnnc/Animato) as an API-key agent loop that turns a rigged .fbx/.gltf model plus a plain-text motion request into a baked animation: upload the model, build the bpy prompt, spend one LLM call with your own key, gate the generated…
Operate Firebase from the terminal with `firebase-tools`: install/auth the CLI, bootstrap `firebase.json` / `.firebaserc`, run the Emulator Suite, deploy Hosting / Functions / rules / App Hosting, manage preview channels, and handle Firebase admin tasks like…
Route Firebase AI feature work into either direct app/client Firebase AI Logic SDK integration or a server-owned Genkit workflow. Use when a web, mobile, backend, or full-stack feature needs model calls, typed outputs, reusable flows, tools, retrieval, prompt…
Discover, select, and safely install focused skills from abagames/agentic-gamedev-skills. Use when a user explicitly wants that upstream collection, needs to choose among its mini-game design, Godot, crisp-game-lib, presentation, telemetry, or agent-workflow…
Install, operate, and troubleshoot 0ceal0t/Dalamud-VFXEditor for user-owned Final Fantasy XIV visual-effect, animation, sound, physics, UI, texture, material, model, and shader files. Use when a user asks about `/vfxedit`, AVFX, PAP, TMB, SCD, Dalamud plugin…
Install, configure, and troubleshoot Citedy's game-sounds feedback audio for Claude Code and supported CLI environments. Use when a user wants coding-agent event sounds, sound-pack rotation, volume or event toggles, playback checks, custom packs, or the…
Design, implement, budget, and verify readable real-time game visual effects: particles, smoke/fog, lightning, fire, trails, impacts, bloom/glow, and layered spell timelines. Use when a user needs a VFX spec, lifecycle, engine handoff, particle pooling,…
Generate, convert, preview, and integrate retro game sound effects with raysan5/rfxgen. Use when a user needs coin, laser, explosion, power-up, hit, jump, or blip SFX; wants `.rfx` parameters converted to WAV/raw/C headers; needs batch CLI generation; or must…
Inspect Underworld Overseer JSON saves and generate or troubleshoot interactive dungeon maps with RobThePCGuy/Underworld-Overseer-Save-Mapper. Use when a user wants to validate a save's Map records, visualize room coordinates and DescriptorID values, install…
Install and drive Motion Previs Studio v4 from the `video-motion-previs` CLI to turn reference video into pose, depth, camera-motion, control-layer, and AI-video/Blender production packs. Use when an agent must check or install the desktop app, import and…
Implement and debug Three.js motion with AnimationMixer, clips and actions, GLTF animation playback, skeletal rigs, morph targets, cross-fades, and frame-rate-independent procedural animation. Use when playing or blending model animations, driving bones or…
Build and debug the Three.js scene foundation: renderer setup, cameras, scene graph, transforms, resize handling, color management, render loops, and resource disposal. Use when creating a Three.js scene, choosing a camera or renderer, fixing coordinate space…
Build and optimize Three.js geometry with built-in primitives, BufferGeometry, BufferAttributes, indexed meshes, custom vertex data, lines and points, and instanced rendering. Use when creating meshes, editing vertices or UVs, generating shapes, reducing draw…
Implement and debug Three.js interaction with Raycaster, pointer and touch coordinate conversion, hover/selection state, camera controls, dragging, keyboard input, and world-to-screen projection. Use when picking objects, adding OrbitControls or…
Design and debug Three.js lighting with directional, point, spot, hemisphere, and area lights, shadow maps, image-based lighting, environment maps, light helpers, and performance budgets. Use when lighting a 3D scene, configuring shadows, setting up HDR…
Load and manage Three.js assets with LoadingManager, GLTFLoader, DRACOLoader, KTX2Loader, texture/HDR loaders, async error handling, caching, progress reporting, and resource ownership. Use when importing GLB/GLTF models, textures, HDR assets, or compressed…
Choose, configure, and optimize Three.js mesh materials: basic, Lambert, Phong, Standard, Physical, toon, points, lines, and shader-backed surfaces; PBR maps, transparency, environment reflections, cloning, and disposal. Use when styling meshes, tuning PBR,…
Build and optimize Three.js post-processing with EffectComposer, RenderPass, bloom, anti-aliasing, SSAO, depth of field, outlines, color correction, custom ShaderPasses, render targets, resize handling, and frame-budget controls. Use when adding or fixing…