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game-vfx

Design, implement, budget, and verify readable real-time game visual effects: particles, smoke/fog, lightning, fire, trails, impacts, bloom/glow, and layered spell timelines. Use when a user needs a VFX spec, lifecycle, engine handoff, particle pooling, effect composition, reduce-motion fallback, or frame-budget diagnosis. Triggers on: game VFX, spell effects, particle system, impact burst, procedural lightning, smoke, bloom, magic aura, or VFX performance.

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Source facts

Repository
akillness/jeo-skills
Last source activity
July 29, 2026 at 17:33
Detected SKILL.md language
English
Stars
44
Forks
7

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