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threejs-materials

Choose, configure, and optimize Three.js mesh materials: basic, Lambert, Phong, Standard, Physical, toon, points, lines, and shader-backed surfaces; PBR maps, transparency, environment reflections, cloning, and disposal. Use when styling meshes, tuning PBR, fixing transparency or material sharing bugs, or reducing material cost. Triggers on: Three.js material, MeshStandardMaterial, MeshPhysicalMaterial, PBR, roughness, metalness, transparency, environment map, mesh surface, material clone.

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Source facts

Repository
akillness/jeo-skills
Last source activity
July 29, 2026 at 08:37
Detected SKILL.md language
English
Stars
44
Forks
7

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Review the source files

Read SKILL.md and any companion files shown by SkillsMP before deciding whether to install.