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sprite-gen

Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation. Handles sprite requests, ordinary image generation/editing, typography logos (로고, 타이포그래피, 타이틀 글자, 타이틀 로고, wordmark, logo, title lettering: a title screen drawn with the title in it, its lettering lifted out transparent), standalone image-to-video clips (i2v, animate this still, 그록 영상, 이매진 비디오, 스틸 움직여줘, first/last frame, reference-to-video, 영상 이어붙이기, 영상 편집, extend/edit a clip), clips from a video MCP on the agent (ZCRE, 지크 MCP), chroma removal, animation atlases, video loops, 큐레이션뷰, image candidates, 팔레트 스왑, palette swap, recolor, rig layers, engine exports, repeating backgrounds, projected shadows, motion/contact inspection and optional scene composition from existing assets.

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aldegad/sprite-gen
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October 16, 2026 at 04:02
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name
sprite-gen
version
2.44.0
description
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation. Handles sprite requests, ordinary image generation/editing, typography logos (로고, 타이포그래피, 타이틀 글자, 타이틀 로고, wordmark, logo, title lettering: a title screen drawn with the title in it, its lettering lifted out transparent), standalone image-to-video clips (i2v, animate this still, 그록 영상, 이매진 비디오, 스틸 움직여줘, first/last frame, reference-to-video, 영상 이어붙이기, 영상 편집, extend/edit a clip), clips from a video MCP on the agent (ZCRE, 지크 MCP), chroma removal, animation atlases, video loops, 큐레이션뷰, image candidates, 팔레트 스왑, palette swap, recolor, rig layers, engine exports, repeating backgrounds, projected shadows, motion/contact inspection and optional scene composition from existing assets.
license
Apache-2.0
depends_on
{"required_bins":[{"name":"codex","why":"gen --provider codex (image_gen via ChatGPT OAuth)"},{"name":"ffmpeg","why":"video-frames (clip -> frames) and video-set"},{"name":"img2webp","why":"video-loop WebP with exact alpha (libwebp); Pillow's animated writer drops -exact"},{"name":"rife-ncnn-vulkan","why":"video-loop jump repair and video-cycle-align (RIFE v4.6 in-betweens, release 20221029). Install once with `sprite-gen rife install` (sha256-checked, into the user data directory); SPRITE_GEN_RIFE or PATH override it; Linux without a GPU also needs libvulkan1 mesa-vulkan-drivers. Without it, walk and run loops are cut as filmed with a warning"}],"required_scripts":["scripts/prepare_sprite_run.py","scripts/generate_sprite_image.py","scripts/gen_set.py","scripts/generate_sprite_video.py","scripts/video_canvas.py","scripts/video_frames.py","scripts/video_loop.py","scripts/video_set.py","scripts/extract_sprite_row_frames.py","scripts/interpolate_frames.py","scripts/compose_sprite_atlas.py","scripts/preview_animation.py","scripts/compose_selected_cycle.py","scripts/compose_sprite_gif.py","scripts/inspect_sprite_run.py","scripts/score_sprite_run.py","scripts/run_correction_loop.py","scripts/curation.py","scripts/serve_curation.py","scripts/slice_sheet_cells.py","scripts/unpack_atlas_run.py","scripts/export_curated_pngs.py","scripts/recolor.py","scripts/compose_layers.py"]}
modes
{"default":"component-row"}
# Sprite Gen Generation entry points: **make sprites**, **make an image**, or **animate a still into a video**. Existing generation, extraction and export tools do the work; the user chooses the result and provider. For **repeat a background**, **project a shadow**, **inspect motion** or **compose a scene**, use the independent routes below directly with existing assets. ## Start every generation request here For a standalone video clip, read [video](docs/video.md) and use `sprite-gen video`. This route works from any agent engine and delivers a verified MP4 plus report. For sprites or ordinary images, use the guides below. Read [user-workflow](docs/user-workflow.md), then run the appropriate read-only guide: ```bash $SPRITE_GEN_ROOT/.venv/bin/sprite-gen workflow --kind sprite $SPRITE_GEN_ROOT/.venv/bin/sprite-gen workflow --kind image ``` Pass choices already stated in the request. The guide checks access, combines explicit choices with saved defaults, and returns only missing questions. Follow its start and finish stages. Always pass the resolved provider explicitly to generation tools. Deliver checked files before offering the curation view; save defaults only when the user agrees. The complete conversation and settings contract is owned by the linked document, not duplicated in individual pipeline docs. ## Side-view facing Keep the side still, canvas placement and motion prompt facing the same direction. `video-set` observes each side input once before canvas placement and uses the requested `--facing` for both the canvas and clip prompt. Observation is record-only by default; it never changes the requested direction. Image correction requires explicit opt-in. | Command option | Values and default | Behavior | |---|---|---| | `gen --facing` | `preserve` (default), `right`, `left` | With `--ref`, an explicit direction adds a prompt requirement and checks the generated still. | | `gen --facing-fix` | `none` (default), `mirror`, `regen` | Record without correction; opt into mirroring an observed opposite or regenerating once and rechecking. A still-opposite regeneration is mirrored. | | `video --direction` | `side`, `front`, `back`, `front_diagonal`, `back_diagonal`; unset by default | `side` opts into facing inspection and a matching prompt requirement; the others skip it. The two diagonals are three-quarter views turned right (`VIEW_TEXT`); a walk or run in one is filmed pinned (`pins_last_frame`). | | `video --facing`, `video-set --facing` | `right` (default), `left`; `video-set` also `right,left` | Required side direction. `right,left` films every side and diagonal view both ways, each from its own still (`--base side@left=…`); none is mirrored. | | `gen --direction`, `--handed`; `video-prompt` / `video-set --handed` | a view; `"<item>=<left\|right> [part]"` | An item on one of the character's own sides: the still and clip prompts say where it is in each view, and mirroring is refused. | | `video-prompt` / `video-set` / `gen --direction` / `prepare --body-plan` | `biped` (default), `quadruped`, `legless`; or `"<figure>=<plan>"` per figure of a scene | What the subject stands on: no clip, attack, redraw, still view or sheet row prompt names a part it lacks (a horse is not walked on a person's legs, stood up, given arms in a walk sheet or told to strike with its hands), and a scene says it per figure. | | `video --facing-fix`, `video-set --facing-fix` | `none` (default), `mirror` | Record the observation; opt into mirroring an observed opposite in a copy. Batch side inspection is enabled by default. | | `video-set --play`, `--motion`; `video-prompt --play`, `--motion` | `loop`, `once-return`, `once-hold`, `lifetime`; in `video-set` `"<state>=…"` or `"<item>=…"` | How a motion plays, and its own words: a word the engine does not name (`punch`, `type_at_desk`) is filmed in that mode; a once-return strip plays once and ends on its first pose (`loop: false`, `returns: true`). Without `--play` a named state plays as its preset ([play modes](docs/video-pipeline.md#play-modes)). | Direction is requested through the generation and motion prompts, which cannot guarantee model compliance. The detector can be wrong even at high confidence: review the still before choosing `mirror` or `regen`. Generation reports record direction, model, requested direction, model-reported confidence and correction under `extra.facing`; video reports and batch items use `facing`. `final_direction` is an observation or a value derived from it, not independent verification; `final_direction_source` identifies which. An uncertain or failed inspection records `unknown` and its reason and continues without correction; front-facing observations also remain unchanged. Mirroring does not preserve left/right accessory handedness. It stays the default, since drawing the left-facing views costs as much again; for a character with a watch on one wrist or a pin on one side, offer to draw them instead with `--handed` and check them with `handed-check` (a colour-marked item, frame by frame; `--board` for the eye) — [handedness](docs/video-pipeline.md#handedness--an-item-on-one-side). In a side view an item on the far wrist or hand shows each time that arm swings forward, never hidden for the whole walk: draw that side still mid-stride with the far arm out in front of the body and the item in view (`video-prompt` says so under `still_needs`), do not hold the arms still, and check the loop with `handed-check --state walk`. ## Execution routes | Task | Entry | Contract | |---|---|---| | GPT image sprites | `prepare`, `gen-set --provider codex`, `extract`, compose and QA | [atlas-workflow](docs/atlas-workflow.md) | | Standalone video / animate a still, pin a last frame, reference images | `video` (`--image`, `--last-frame`, `--reference`) | [video](docs/video.md) | | Continue or edit an existing clip | `video-extend`, `video-edit` | [video](docs/video.md) | | A clip run left unfinished (its line or report names a `request_id`): ask for it again, never submit it again | `video-resume --request-id <id>` | [video](docs/video.md#sprite-gen-video-resume--ask-again-for-an-unfinished-generation) | | Grok video sprites | `video-set` | [video-pipeline](docs/video-pipeline.md) | | A soft part of a walk loop follows the body (a chest, a belly): an ellipse in the first cell, after `video-cycle-align` — `--read-on <sha256>` where it was read on the cut the loop was aligned from; `--stretch-floor D` to keep a least area | `video-follow` | [video-pipeline](docs/video-pipeline.md#6-follow-through--video-follow) | | Where that ellipse is carried in every other cell, and what the move changes there (an arm crossing a chest moves with it; the stretch, the bend and the seam): a record and boards of every cell, nothing moved | `video-follow-inspect` | [video-pipeline](docs/video-pipeline.md#inspecting-a-follow-through--video-follow-inspect) | | A set's directions on one sheet, standing on one ground line (a 3×3 board, an engine import): rows in compass order S SW W NW N NE E SE from each loop's `--view`, one cell size, every row as cut, an optional centre picture (`--center`) at the rows' standing height; loops of different lengths are laid and said to differ (`same_length` false) — align the set first | `video-set-sheet` | [video-pipeline](docs/video-pipeline.md#7-one-sheet-for-a-set--video-set-sheet) | | A walk or run that stops, from the clip's own start played backwards: a one-shot strip (`loop: false`, `hold_last: true`), GIF, WebP and report beside the loop, ending on the still as filmed; leaves the loop from the cell nearest the entry (`from_cell`), drift taken out across the frames by a straight share; a seam past 1.4 steps (`--seam-max`), a run-up that comes back to a pose it left (another motion, however short) or one over 1.5 cycles (`--run-up-max`) refused; ghost screen checked, cells placed and anchored to match the loop's pivot | `video-stop` | [video-pipeline](docs/video-pipeline.md#8-a-walk-or-run-that-stops--video-stop) | | Compare the currently displayed loop with a final candidate, including after follow-through | `video-loop-compare` | [loop-comparison](docs/loop-comparison.md) | | Restore post-processing damage in the current cut from its exact source times, preserving normal cells and playback | `video-source-manifest` → `video-loop-repair` → `video-loop-compare` | [source restoration](docs/loop-comparison.md#restoring-the-active-cut-from-source) | | Video sprites from a clip your agent makes with a connected video MCP (ZCRE, 지크) | `video-canvas`, `video-prompt --no-last-frame`, the agent's own MCP tools (quote, user approval, generate, save the mp4), then `video-frames` and `video-loop` (a walk or run with `--anchor motion-auto`, which holds its size), and for a walk or run cut in two or more directions `video-cycle-align --view …` over their loop directories (a set it stops on a loop that may hold two cycles: look at that loop, count its strides, and pass `--cycles <loop>=<k>`; a loop the report lists under `unnamed_feet` — its view could not tell the feet apart, or only by too small a margin (`low-margin`): look at its first candidate frame, say which own foot lands there, and align again with `--foot <loop>=left|right`). `video-set` is not run on this route, so the set stage it runs by default (`--align-cycles auto`) is yours to run. sprite-gen never calls the MCP. Walk, run and jump only: ZCRE's `grok-imagine-video-1.5` has no end frame, so idle, attack and diagonal walks are refused unless `--unpinned` | [video-pipeline](docs/video-pipeline.md#a-clip-from-a-video-mcp-on-your-agent--zcre) | | Typography logo, wordmark or title lettering (로고, 타이포그래피, 타이틀 글자): the title lettered into a title screen or poster first, then only its lettering redrawn on a key and cut out with its glow; the text is read back and a misspelt logo refused | `logo --text … --style …` (`--mood` to start from a picture you have, `--lettering` to cut again for nothing) | [logo](docs/logo.md) | | Ordinary image or edit | `gen --provider codex` or `gen --provider grok` (the subscription login first; without one grok uses `XAI_API_KEY`, and a codex signed in with an API key bills it — both per call, said on stderr) | [gen](docs/gen.md) | | Pixel art the model draws directly as a grid, 8–48 px (best at 32 or less): an icon, a prop, a monster, a character still, four directions, a walk draft, a tile, or a hand-drawn motion of up to 64 frames drawn four a call (`--motion`, `{name, pose}` frames, `--duration-ms`), in a style of your own (`--style`) — on your Claude subscription (`claude` signed in), or without one on `ANTHROPIC_API_KEY`, **billed per call**; `grid.txt` is the truth, `--grid` re-renders an edited one, `--resume` collects a batch instead of buying it twice | `pixel-draw` | [pixel-draw](docs/pixel-draw.md) | | Image generation with no login available (server, container, SaaS) | `gen --provider openai` — server/SaaS route on `OPENAI_API_KEY`, **billed per call**, never a default or a fallback | [gen](docs/gen.md#subscription-first--openai-is-named-or-it-does-not-run) | | Base and direction anchors | `anchor` | [directional-anchor-workflow](docs/directional-anchor-workflow.md) | | Curation view or existing image candidates | `curation`, `unpack-atlas --pngs-dir` | [curation](docs/curation.md) | | Uniform background removal or imported sheets | `cutout`, `slice-sheet` | [sheet-slicing](docs/sheet-slicing.md) | | Palette swap | `sprite-gen recolor-palette`, `sprite-gen recolor` | [recolor](docs/recolor.md) | | Rig layer composition | `sprite-gen compose-layers` | [layer-tracks](docs/layer-tracks.md) | | Idle breathing | curation choice, baked by compose | [breathing](docs/breathing.md) | | Engine exports | `export-aseprite`, `export-pngs` | [engine-export](docs/engine-export.md) | | Background recipe or repeating tile | existing `gen` / `cutout`, then optional `background-tile` | [asset-tools](docs/asset-tools.md#background-recipe) | | Ground tile that repeats both ways | `gen` (opaque), then `background-tile --axis xy` | [asset-tools](docs/asset-tools.md#both-axes-a-ground-tile) | | Game UI kit: panel, buttons, card, HP/XP bar frames and fills, timer badge, item slot, counter plate, on/off dots, joystick base and knob as sliced elements | `gen --transparent --aspect-ratio 2:3 --layout-guide ui-kit` (`1:1`: the seven frames alone), then `ui-kit`; the seven frames are required, and a band element whose box is empty is left out and named under `missing` | [ui-kit](docs/ui-kit.md#missing-elements) | | Props or icons on a transparent sheet | `slice-sheet --chroma-key none --alpha-floor 64`, props with `--scale sheet --fit contain`, icons with `--fit contain` | [sheet-slicing](docs/sheet-slicing.md#props-and-icons-sheet-scale-and-contain-fit) | | Painted props, a ground tile and a UI kit in a game pack | `game-pack` request version 2 (`images`, `tiles`, `ui`) | [game-pack](docs/game-pack.md#version-2-images-tiles-and-ui) | | Standalone projected shadow | `shadow` | [asset-tools](docs/asset-tools.md#projected-shadows) | | Duplicate poses, foot contact and stride measurement | `inspect-motion` | [asset-tools](docs/asset-tools.md#motion-and-contact-evidence) | | Optional scene placement, lighting, camera and render | `scene-render`, `scene-inspect` | [scene](docs/scene.md) | | Defaults | `defaults show`, `defaults save`, `defaults clear` | [user-workflow](docs/user-workflow.md#one-settings-owner) | Say a thing once: what an option says, leave out of the prompt. `--direction`, `--facing`, `--handed`, the key background and `video --direction side` each add their own sentence after your text, in one place; without `--handed` every prompt is 2.22.0's, byte for byte, and only the handed sentences are left out where your text already has them. Your prompt carries the subject, its design and its pose. Text that says the opposite of an option ("facing left" with `--facing right`, the item on the other wrist) is sent as written with a warning (`extra.prompt_notes`, `video-prompt`'s `warnings`): fix the prompt, do not send it — [prompt-assembly](docs/prompt-assembly.md). `gen --transparent` with `--ref` plans a chroma key (adding the key's background line to a prompt that names none), and publishes a result that already came back transparent on its own alpha instead of keying its outline away; `alpha.strategy_source` in the report says which (`refs-attached` keyed, `refs-attached-raw-alpha` not). A key background painted as a transparency checkerboard is refused before keying (`chroma: the background is a painted transparency checkerboard …`): generate again — [gen](docs/gen.md#transparent-output--strategy-per-provider). Use existing automatic pipeline stages for background removal, extraction, alignment and export. Do not ask users to select each script. For a direct utility request, run that utility; no unrelated generation questions are needed. Preserve the row pipeline and component extraction for image sprites. One-shot grid generation and fixed cell cutting are not an alternative sprite-generation route. For attack repeat coverage, observed one-shot returns and structured loop failure reports, follow [video-pipeline](docs/video-pipeline.md#one-shot-actions--cycle-autoperiodicone-shot). Scene creation consumes finished assets and remains optional. Asset metadata owns frames, native durations and anchors; scene specs own placement, scale, playback rate, planes, camera and light. Measure stride only with declared same-foot contact and an isolated foot ROI; unknown contact stays unverified. Apply only a verified report for the exact selected asset with an explicit scene direction. Never infer walking direction from the bottommost silhouette, reverse frames or change source assets to make a scene work. ## 실행 인터프리터 `SPRITE_GEN_ROOT` is the absolute installed repository path. Use `$SPRITE_GEN_ROOT/.venv/bin/sprite-gen` or `$SPRITE_GEN_ROOT/.venv/bin/python`; do not assume an activated shell. **폴백 금지**: create a missing venv or report the failure, never use an arbitrary global Python. **NumPy 가 없는 인터프리터** fails at package import. Setup and diagnosis: [interpreter](docs/interpreter.md). ## RIFE for walk and run loops
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