Architecture patterns for the GDScript codebase. Use when implementing battle systems, state machines, event buses, resources, actions, or turn queues.
asermax/munchkin-dungeon
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Reference for all 169 Godot MCP Pro tools. Use when creating scenes, adding nodes, writing scripts, simulating input, inspecting running games, or any editor interaction through MCP.
Reference for the isometric grid system. Use when working with grid coordinates, height maps, tile rendering, click detection, pathfinding, or movement range.
Build and serve the WebAssembly export. Use when the user asks to export, build, test in browser, or deploy the web version.
Use the z.ai GLM API client for LLM-powered AI. Use when implementing the LLM brain, serializing game state, parsing responses, or debugging API calls.