Architecture patterns for the GDScript codebase. Use when implementing battle systems, state machines, event buses, resources, actions, or turn queues.
Idioma del texto original: inglés
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Architecture patterns for the GDScript codebase. Use when implementing battle systems, state machines, event buses, resources, actions, or turn queues.
Idioma del texto original: inglés
Reference for all 169 Godot MCP Pro tools. Use when creating scenes, adding nodes, writing scripts, simulating input, inspecting running games, or any editor interaction through MCP.
Idioma del texto original: inglés
Reference for the isometric grid system. Use when working with grid coordinates, height maps, tile rendering, click detection, pathfinding, or movement range.
Idioma del texto original: inglés
Build and serve the WebAssembly export. Use when the user asks to export, build, test in browser, or deploy the web version.
Idioma del texto original: inglés
Use the z.ai GLM API client for LLM-powered AI. Use when implementing the LLM brain, serializing game state, parsing responses, or debugging API calls.
Idioma del texto original: inglés