Architecture patterns for the GDScript codebase. Use when implementing battle systems, state machines, event buses, resources, actions, or turn queues.
Quellsprache: Englisch
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Architecture patterns for the GDScript codebase. Use when implementing battle systems, state machines, event buses, resources, actions, or turn queues.
Quellsprache: Englisch
Reference for all 169 Godot MCP Pro tools. Use when creating scenes, adding nodes, writing scripts, simulating input, inspecting running games, or any editor interaction through MCP.
Quellsprache: Englisch
Reference for the isometric grid system. Use when working with grid coordinates, height maps, tile rendering, click detection, pathfinding, or movement range.
Quellsprache: Englisch
Build and serve the WebAssembly export. Use when the user asks to export, build, test in browser, or deploy the web version.
Quellsprache: Englisch
Use the z.ai GLM API client for LLM-powered AI. Use when implementing the LLM brain, serializing game state, parsing responses, or debugging API calls.
Quellsprache: Englisch