Bootstrap the Roblox skill pack in a game project by injecting a `## Roblox Skills` block into CLAUDE.md — the full game-development lifecycle map, every skill's purpose, use case, and trigger words, and the next-skill routing so each skill ends by telling…
Compact the current conversation into a durable handoff document for another agent or future session to pick up. Use when the user says "handoff", "handoff to /prototype", "summarize for next session", "another agent should continue", or when switching…
Design Roblox admin tools and observability systems. Use for safe grant/revoke tools, moderation commands, audit logs, live diagnostics, economy inspection, player support, operational dashboards, and abuse-resistant admin workflows.
Plan Roblox analytics instrumentation and event logging. Use for retention funnels, first-action timing, tutorial drop-off, economy events, monetization conversion, session milestones, progression analytics, A/B test planning, and live game KPI review.
Improve Roblox feel through animation, audio, VFX, haptics-like feedback, reward juice, movement feel, combat feedback, UI transitions, emotes, and satisfying loop feedback without hurting mobile performance.
Plan and execute Roblox asset workflows. Use for Creator Store search, inventory/group/universe assets, inserting assets, generated meshes, generated materials, procedural models, uploaded images, thumbnails, icons, decals, style consistency, import security…
Maintain and refactor Roblox Luau code safely. Use for technical debt, dead code removal, module boundaries, naming cleanup, duplicate logic, dependency review, regression prevention, and long-term codebase health.
Design, implement, and review Roblox combat systems. Use for melee, ranged, abilities, cooldowns, hit detection, damage validation, status effects, enemy AI hooks, combat UI, balance knobs, VFX/SFX, and exploit-resistant remotes.