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AshExplained
GitHub 제작자 프로필

AshExplained

1개 GitHub 저장소에서 수집된 40개 skills를 저장소 단위로 보여줍니다.

수집된 skills
40
저장소
1
업데이트
2026년 7월 1일
저장소 탐색

저장소와 대표 skills

setup-roblox-skills
소프트웨어 개발자

Bootstrap the Roblox skill pack in a game project by injecting a `## Roblox Skills` block into CLAUDE.md — the full game-development lifecycle map, every skill's purpose, use case, and trigger words, and the next-skill routing so each skill ends by telling…

2026년 7월 1일
handoff
소프트웨어 개발자

Compact the current conversation into a durable handoff document for another agent or future session to pick up. Use when the user says "handoff", "handoff to /prototype", "summarize for next session", "another agent should continue", or when switching…

2026년 7월 1일
roblox-admin-tools-observability
소프트웨어 개발자

Design Roblox admin tools and observability systems. Use for safe grant/revoke tools, moderation commands, audit logs, live diagnostics, economy inspection, player support, operational dashboards, and abuse-resistant admin workflows.

2026년 7월 1일
roblox-analytics-instrumentation
데이터 과학자

Plan Roblox analytics instrumentation and event logging. Use for retention funnels, first-action timing, tutorial drop-off, economy events, monetization conversion, session milestones, progression analytics, A/B test planning, and live game KPI review.

2026년 7월 1일
roblox-animation-audio-feedback
소프트웨어 개발자

Improve Roblox feel through animation, audio, VFX, haptics-like feedback, reward juice, movement feel, combat feedback, UI transitions, emotes, and satisfying loop feedback without hurting mobile performance.

2026년 7월 1일
roblox-asset-pipeline
소프트웨어 개발자

Plan and execute Roblox asset workflows. Use for Creator Store search, inventory/group/universe assets, inserting assets, generated meshes, generated materials, procedural models, uploaded images, thumbnails, icons, decals, style consistency, import security…

2026년 7월 1일
roblox-code-maintenance-refactor
소프트웨어 개발자

Maintain and refactor Roblox Luau code safely. Use for technical debt, dead code removal, module boundaries, naming cleanup, duplicate logic, dependency review, regression prevention, and long-term codebase health.

2026년 7월 1일
roblox-combat-systems
소프트웨어 개발자

Design, implement, and review Roblox combat systems. Use for melee, ranged, abilities, cooldowns, hit detection, damage validation, status effects, enemy AI hooks, combat UI, balance knobs, VFX/SFX, and exploit-resistant remotes.

2026년 7월 1일
수집된 skill 40개 중 8개를 표시합니다.
저장소 1개 중 1개 표시
모든 저장소를 표시했습니다