Look after the models on the user's machines — one laptop or a fleet: recognise their private grid, pick the model and settings that fit this machine for coding without asking, start it with the longest context the machine can give (never under 64K), say what…
autonomous-ai/openharness
SkillsMP has collected 76 skills from autonomous-ai/openharness. Open a skill to review its source and details.
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Skills in this repository
Showing 40 of 76 collected skills.
Model objects and scenes with Blender's Python (bpy) headless — primitives, modifiers, materials, collections, cameras, lights, animation — export glTF the 3D pane shows live, render stills and turntables, export STL. Use for any request that ends in a 3D…
Write and fix circuits in CircuitJS1's text format — the `$` options header, element lines on a 16-px grid, scope `o` lines, slider `38` lines, layout rules, and the workflow that keeps the pane moving. Use this for every circuit in this workspace, whether…
Build and verify a Babylon.js game progressively in OpenHarness's live Game Viewer.
Build molecules with RDKit — from SMILES or a scaffold, analogues and series (each with its parent), properties (MW, cLogP, TPSA, Lipinski, Veber, QED, alerts), similarity and substructure search, conformer ensembles written as SDF for the pane. Use for any…
Build coordinated editable DOCX reports, formula-driven XLSX workbooks and fresh LibreOffice PDF previews from structured source. Use for Sheet & Docs Studio work.
Write a live-coded track as a Strudel pattern — mini-notation, synths, effects, song structure — and check it with the verdict. Use whenever the workspace holds a .strudel file or the user asks for a beat, a groove, a bassline, a loop, a track, or music in…
Write documents in Typst — papers, spec sheets, reports, letters, slides — compile them to PDF with the pinned typst binary, read its diagnostics, and keep the pane current. Use for any request that ends in a PDF or a printed page.
Run a fleet of long-lived coding-agent sessions — list them, pause idle ones without losing their conversations, resume them where they left off, and tune the policy that decides. Use when someone has many Harness harnesses, wants to know which are actually…
Manage the machines on a Harness account by conversation — read the fleet, link and unlink, rename, note and group, bring a new computer in, remove one. Use in a Machine Monitor workspace whenever the person asks about their computers, what is running on…
Turn home-automation requirements into editable Home Assistant YAML, tested what-if scenarios, native Core traces and a reviewed installation kit in Habitat. Use for automation authoring and revision, not unrequested device control.
Plan real experiments and analyze supplied continuous measurements in Lab Bench. Use for defining factors and independent runs, randomized collection sheets, measurement CSV imports, experimental uncertainty and diagnostics, comparisons and follow-up…
Create and revise original board or card games from a person's idea, with editable mechanics and components, real human playtests, reproducible simulations and a complete playable and printable kit. Use for tabletop game design, card drafting, cooperative…
Run a decision through a panel of coding agents from different vendors — writing the motion, seating the room, the sealed-openings protocol, tagging the claim map, pressing a split, and writing a decision that picks and keeps its dissent. Read before opening…
Create and revise field-survey plans from supplied GeoJSON boundaries, exclusions, camera geometry and capture requirements. Use Drone Pilot for editable routes and sorties, recorded-flight CSV analysis, and portable GIS, CSV and report delivery.
Turn what a person wants off a website into a browse.json job, read what came back in results.csv, and sharpen the fields that came back thin.
Turn a user's brief into an editable voxel environment or asset kit in Voxel Worlds. Use for original scene design, modular assets, terrain sculpting, walkable spaces, importing VOX assets and delivering GLB/VOX files with an offline studio.
Turn a musical brief into editable concert-pitch music, checked instrument parts and a listenable practice pack in the Score harness. Use for composing, arranging and revising trusted LilyPond projects.
Turn user CSV files and a question into a typed, joined, repeatable local SQLite analysis with traceable records, browser revisions and verified portable exports.
Create and revise a usable brand identity and coordinated launch materials from a business brief, using the Forme project and the person's own artwork, text and production requirements.
Turn a user's STL and explicit machine/material requirements into compared OrcaSlicer plans, editable 3MF projects, checked G-code and a portable handoff. Use for Orca Slicer harness work.
Turn measured requirements into editable OpenSCAD part families, compare fit variants, and deliver checked STLs plus a portable project.
Create original vector artwork and complete visual asset sets from a person's brief, with custom drawing programs, user-editable controls and real SVG/PNG/source delivery.
Compose and revise complete original music from a brief or the user's MIDI and recordings, with editable notes, arrangements and real WAV/stem/MIDI/project delivery.
Turn measured design briefs or existing parts into editable FreeCAD projects with checked dimensions, bores, clearances, interference and fastener access; deliver separate STEP/STL parts, reference drawings and a portable project handoff.
Build PlatformIO firmware and inspect real compilation, memory, artifacts and pin plans without implicitly accessing hardware.
Build and verify interactive GeoJSON maps in Atlas, with local exploration, safe imports, feature inspection and export.
Build Godot games with GDScript, native gameplay assertions and sandboxed Web exports. Use for Godot Studio project and game-mechanic tasks.
Build, explain and verify small quantum circuits in Quantum Studio's editable statevector simulator.
Build and verify interactive HTML experiences in Web Studio's live, sandboxed preview.
Design and tune a Jev Compactor session. Use when editing session.json, writing task vocabularies, or looking for settings where needle recall holds while the reduction is large.
Design and verify Jev's landing missions in OpenHarness's viewer, where Jev is the flight computer throttling a booster down to a soft touchdown.
Design and verify Jev's balancing rigs in OpenHarness's viewer, where Jev keeps an inverted pendulum upright and loses it at high gravity.
Design and verify Jev's paddle-defense courts in OpenHarness's viewer, where Jev keeps a rally alive and loses it as the ball accelerates.
Design and verify Jev's shop windows in OpenHarness's viewer, where Jev calls the best buy as prices stream in and spends on paper.
Design and verify Jev's slalom courses in OpenHarness's viewer, where Jev is the racer steering to thread every gate.
Design and verify Jev's paper-trading desks in OpenHarness's viewer, where Jev trades a synthetic market live.
Shape a Jev Archer range (target speed, bullseye size, shots), then verify Jev plants the slow targets and leaks the fast ones.
Design and verify Jev Arenas in OpenHarness's live viewer, where Jev plays the world you build.
Design a falling-blocks challenge for Jev in blocks.json (gravity, speedup, garbage, a custom board, the piece mix, the style line), then read the verdict and report where Jev starts to break.