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autonomous-ai/openharness

SkillsMP は autonomous-ai/openharness から 23 件の skill を収集しています。skill を開くとソースと詳細を確認できます。

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収集済み skill 23 件中 23 件を表示しています。

職業分類
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説明

Model objects and scenes with Blender's Python (bpy) headless — primitives, modifiers, materials, collections, cameras, lights, animation — export glTF the 3D pane shows live, render stills and turntables, export STL. Use for any request that ends in a 3D…

原文の言語: 英語

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Write and fix circuits in CircuitJS1's text format — the `$` options header, element lines on a 16-px grid, scope `o` lines, slider `38` lines, layout rules, and the workflow that keeps the pane moving. Use this for every circuit in this workspace, whether…

原文の言語: 英語

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職業分類
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説明

Draw diagrams as .excalidraw files — architectures, flows, sequences, whiteboard sketches — with the scene helper or by editing the JSON, judged by the verdict and shown hand-drawn in the pane. Use for any request that ends in a diagram.

原文の言語: 英語

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説明

Animate explanations with Manim Community — proofs, transforms, algorithms, graphs, data — as Python scenes rendered to MP4, and keep the pane playing the latest render. Use for any request that ends in an animation or an explainer video.

原文の言語: 英語

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職業分類
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説明

Write a keynote-grade slide deck in Marp Markdown (deck.md) — the structure of a great talk, the copy rules, the two keynote themes and their slide classes, offline art (wallpapers, charts, device frames), the check, and the export.

原文の言語: 英語

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職業分類
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説明

Simulate robots and scenes with MuJoCo — Menagerie robots (Unitree Go2, G1, H1, Berkeley Humanoid, Booster T1), your own MJCF, controllers and policies — record rollouts the pane runs as a live simulation, and train with MJX and MuJoCo Playground. Use for any…

原文の言語: 英語

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説明

Use this skill first in a Harness Phaser workspace. The project layout, the Vite dev-server pane and its live reload, the webview keyboard-focus rule (click-to-play gate and on-screen touch buttons), procedural art with no asset files, and…

原文の言語: 英語

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Build molecules with RDKit — from SMILES or a scaffold, analogues and series (each with its parent), properties (MW, cLogP, TPSA, Lipinski, Veber, QED, alerts), similarity and substructure search, conformer ensembles written as SDF for the pane. Use for any…

原文の言語: 英語

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説明

Write a live-coded track as a Strudel pattern — mini-notation, synths, effects, song structure — and check it with the verdict. Use whenever the workspace holds a .strudel file or the user asks for a beat, a groove, a bassline, a loop, a track, or music in…

原文の言語: 英語

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説明

Dry-run, upload, and cautiously initiate local Bambu Lab print jobs from validated plain `.gcode`, using Bambu LAN FTPS/MQTT handoffs.

原文の言語: 英語

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説明

Create, modify, inspect, and validate parametric CAD parts and assemblies authored as cadgen model scripts. Use for natural-language CAD specs, reference images, 2D technical drawings, STEP/STP generation or direct inspection, Python CAD source, source-level…

原文の言語: 英語

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Start CAD Viewer and return review links for CAD and robot-description files. Use when visually reviewing `.step`, `.stp`, `.glb`, `.stl`, `.3mf`, `.dxf`, `.urdf`, `.srdf`, or `.sdf` files, especially when handed off from CAD, URDF, SRDF, or SDF generation…

原文の言語: 英語

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Measure mesh files against Design for Additive Manufacturing (DfAM) rules and report printability findings per process (FDM, SLS, SLA/DLP, metal PBF, MJF). Use when the user asks whether a part is printable, wants overhang/wall-thickness/support analysis of…

原文の言語: 英語

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説明

Generate, regenerate, and validate 2D DXF drawings from Python build123d sources. Use for DXF files, `.py` drawing scripts, @dxf models, 2D profiles, outlines, templates, gaskets, panels, flat patterns, laser/plasma/waterjet cut layouts, and 2D drawing…

原文の言語: 英語

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Generate, inspect, dry-run, and statically validate plain FDM `.gcode` from 3D mesh files by orchestrating real slicer CLIs. Use when Codex needs to slice `.stl`, `.obj`, unsliced `.3mf`, `.ply`, `.glb`, or `.gltf` into printer-profiled G-code, discover local…

原文の言語: 英語

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SDFormat/SDF model and world authoring, validation, and simulator handoff. Use for `.sdf` files, SDFormat XML, models, worlds, links, joints, poses, frames, inertials, visual/collision geometry, mesh URIs, sensors, lights, physics, plugins, includes, Gazebo,…

原文の言語: 英語

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Review DXF and STEP/STP uploads for SendCutSend.com orders using its ordering guide, catalog, and specs. Use only for SendCutSend.com preflight reports covering upload readiness, selected material/SKU/thickness/service availability, and service-specific…

原文の言語: 英語

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MoveIt2 SRDF authoring, validation, and planning-semantics workflow. Use when creating, editing, inspecting, or validating `.srdf` files, MoveIt planning groups, virtual joints, passive joints, end effectors, group states, disabled collisions, URDF-paired…

原文の言語: 英語

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Find, evaluate, and download common purchasable CAD parts from step.parts, including named off-the-shelf actuators, servos, motors, electronics boards, connectors, screws, bolts, nuts, washers, bearings, standoffs, and other catalog components. Use when Codex…

原文の言語: 英語

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URDF robot description authoring and validation. Use when creating, editing, inspecting, validating, or debugging `.urdf` files, robot links, joints, limits, inertials, visual/collision geometry, mesh references, frame conventions, or robot-description…

原文の言語: 英語

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Write documents in Typst — papers, spec sheets, reports, letters, slides — compile them to PDF with the pinned typst binary, read its diagnostics, and keep the pane current. Use for any request that ends in a PDF or a printed page.

原文の言語: 英語

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Write synthesisable Verilog-2005 for an iCE40 FPGA and take it to a bitstream — the language subset that synthesises, the testbench shape the pane draws waves from, the iCEBreaker pinout, how to read the utilisation and Fmax report, the mistakes that cost you…

原文の言語: 英語

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説明

Greet the workspace. Use when the user asks the Starter harness to say hello or to prove the skill is loaded.

原文の言語: 英語

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収集済み skill 23 件中 23 件を表示しています。