Shape a Jev Catcher session (fall time, glove reach, field width), then verify Jev catches the slow pop flies and drops the fast ones.
Skills in this repository
autonomous-ai/openharness - Page 2
SkillsMP has collected 76 skills from autonomous-ai/openharness. Open a skill to review its source and details.
autonomous-ai/openharnessShowing 36 of 76 collected skills.
Curate a live Jev improvisation in OpenHarness's viewer, where Jev composes chords, bass and melody bar by bar in real time.
Stage and verify Jev-on-Jev Reversi duels in OpenHarness's viewer, where Jev plays both sides and a third Jev referees.
Design an arena level for Jev FPS (the ASCII map, the demons, the pace), then measure where Jev's decision rate stops being enough.
Fix a broken module under the live eye of Jev Guard, where Jev (TypeSafe's System One model) scores your own edits for progress, risk and trust.
Design and verify Jev's command palettes in OpenHarness's viewer, where Jev ranks launch targets live per keystroke.
Create and inspect music projects in the Ableton AI Harness workspace, including its local starter and optional upstream integration.
Create and inspect science projects in the autoresearch-mlx Harness workspace, including its local starter and optional upstream integration.
Create and inspect architecture projects in the Bonsai MCP Harness workspace, including its local starter and optional upstream integration.
Create and inspect generative media projects in the Comfy MCP Harness workspace, including its local starter and optional upstream integration.
Create and inspect robotics projects in the DimOS Harness workspace, including its local starter and optional upstream integration.
Create and inspect simulation projects in the Foam-Agent Harness workspace, including its local starter and optional upstream integration.
Create and inspect audio projects in the JUCE Agent Toolkit Harness workspace, including its local starter and optional upstream integration.
Create and inspect simulation projects in the SimSkill Harness workspace, including its local starter and optional upstream integration.
Find, evaluate, and download common purchasable CAD parts from step.parts, including named off-the-shelf actuators, servos, motors, electronics boards, connectors, screws, bolts, nuts, washers, bearings, standoffs, and other catalog components. Use when Codex…
Write a keynote-grade slide deck in Marp Markdown (deck.md) — the structure of a great talk, the copy rules, the two keynote themes and their slide classes, offline art (wallpapers, charts, device frames), the check, and the export.
Write synthesisable Verilog-2005 for an iCE40 FPGA and take it to a bitstream — the language subset that synthesises, the testbench shape the pane draws waves from, the iCEBreaker pinout, how to read the utilisation and Fmax report, the mistakes that cost you…
Draw diagrams as .excalidraw files — architectures, flows, sequences, whiteboard sketches — with the scene helper or by editing the JSON, judged by the verdict and shown hand-drawn in the pane. Use for any request that ends in a diagram.
Animate explanations with Manim Community — proofs, transforms, algorithms, graphs, data — as Python scenes rendered to MP4, and keep the pane playing the latest render. Use for any request that ends in an animation or an explainer video.
Generate anywidget components for marimo notebooks.
Convert a Jupyter notebook (.ipynb) to a marimo notebook (.py).
Write a marimo notebook in a Python file in the right format.
Check if a marimo notebook is compatible with WebAssembly (WASM) and report any issues.
Simulate robots and scenes with MuJoCo — Menagerie robots (Unitree Go2, G1, H1, Berkeley Humanoid, Booster T1), your own MJCF, controllers and policies — record rollouts the pane runs as a live simulation, and train with MJX and MuJoCo Playground. Use for any…
Use this skill first in a Harness Phaser workspace. The project layout, the Vite dev-server pane and its live reload, the webview keyboard-focus rule (click-to-play gate and on-screen touch buttons), procedural art with no asset files, and…
Dry-run, upload, and cautiously initiate local Bambu Lab print jobs from validated plain `.gcode`, using Bambu LAN FTPS/MQTT handoffs.
Create, modify, inspect, and validate parametric CAD parts and assemblies authored as cadgen model scripts. Use for natural-language CAD specs, reference images, 2D technical drawings, STEP/STP generation or direct inspection, Python CAD source, source-level…
Start CAD Viewer and return review links for CAD and robot-description files. Use when visually reviewing `.step`, `.stp`, `.glb`, `.stl`, `.3mf`, `.dxf`, `.urdf`, `.srdf`, or `.sdf` files, especially when handed off from CAD, URDF, SRDF, or SDF generation…
Measure mesh files against Design for Additive Manufacturing (DfAM) rules and report printability findings per process (FDM, SLS, SLA/DLP, metal PBF, MJF). Use when the user asks whether a part is printable, wants overhang/wall-thickness/support analysis of…
Generate, regenerate, and validate 2D DXF drawings from Python build123d sources. Use for DXF files, `.py` drawing scripts, @dxf models, 2D profiles, outlines, templates, gaskets, panels, flat patterns, laser/plasma/waterjet cut layouts, and 2D drawing…
Generate, inspect, dry-run, and statically validate plain FDM `.gcode` from 3D mesh files by orchestrating real slicer CLIs. Use when Codex needs to slice `.stl`, `.obj`, unsliced `.3mf`, `.ply`, `.glb`, or `.gltf` into printer-profiled G-code, discover local…
SDFormat/SDF model and world authoring, validation, and simulator handoff. Use for `.sdf` files, SDFormat XML, models, worlds, links, joints, poses, frames, inertials, visual/collision geometry, mesh URIs, sensors, lights, physics, plugins, includes, Gazebo,…
Review DXF and STEP/STP uploads for SendCutSend.com orders using its ordering guide, catalog, and specs. Use only for SendCutSend.com preflight reports covering upload readiness, selected material/SKU/thickness/service availability, and service-specific…
MoveIt2 SRDF authoring, validation, and planning-semantics workflow. Use when creating, editing, inspecting, or validating `.srdf` files, MoveIt planning groups, virtual joints, passive joints, end effectors, group states, disabled collisions, URDF-paired…
URDF robot description authoring and validation. Use when creating, editing, inspecting, validating, or debugging `.urdf` files, robot links, joints, limits, inertials, visual/collision geometry, mesh references, frame conventions, or robot-description…
Greet the workspace. Use when the user asks the Starter harness to say hello or to prove the skill is loaded.