Extract metadata/structured fields from each Note in Collection (SQL SELECT)
Skills in this repository
bdambrosio/Cognitive_workbench - Page 3
SkillsMP has collected 149 skills from bdambrosio/Cognitive_workbench. Open a skill to review its source and details.
bdambrosio/Cognitive_workbenchShowing 40 of 149 collected skills.
Tests filter-structured primitive (WHERE clause)
Tests join primitive (INNER JOIN)
Tests pluck primitive (SELECT single field)
Tests project primitive (SELECT fields)
Tests sort primitive (ORDER BY)
Build / modify world - place blocks. ASYNCHRONOUS. Returns request acceptance status
Create reliable footing by placing blocks until observed support becomes provably solid. Absorbs placement uncertainty and never exposes 'accepted but ineffective' outcomes
Debug tool: Transform coordinates between agent-relative and world-relative
Debug tool: Get raw local_grid from world_state
Debug tool: Get observed voxel grid with agent-relative coordinates
Debug tool: Query specific cell in observed voxel grid
Initialize navigation state by normalizing agent pose to block center, cardinal yaw, and pitch zero.
Left-click style interaction (entities or blocks). Returns success/failure
Removes a block from the Minecraft world at a specified location. SYNCHRONOUS - waits for dig completion. May cause an item entity to spawn, but item spawning, item type, and item location are not guaranteed and are not directly reported by this tool
Unified observation tool: fetches blocks, entities, and items in a single efficient call.
Open block-based UI (crafting table, chest, furnace). Returns success/failure
Atomic pillar-up: jump and place block under self to ascend by 1 block. Handles timing internally.
Right-click style interaction using equipped item. Returns success/failure
Labels a coordinate with a waypoint name for reasoning about spatial relationships. Use to mark important locations for navigation and planning
Advance forward up to N blocks using nav conventions. Stops early on collision, fall, or ambiguous support.
Attempt exactly ONE controlled descent forward into an adjacent lower cell. Covers stepping down slopes, edges, and shallow drops (≤ 1 block).
Attempt exactly ONE adjacent navigation move forward and report the outcome. Atomic navigation operation suitable for composition.
Turn to a cardinal direction (0, 90, 180, 270) and snap to block center. Atomic orientation operation suitable for composition.
Enumerate possible nearby frontier positions within a bounded number of nav actions (over-approx; simulation only).
Queries the persistent spatial map representing everything the agent currently knows about the environment (from past and present observations). Useful for reasoning, explanation, and planning.
Updates persistent spatial map with observation data. Populates cell-based SpatialMap.
Attempt to return to a recently known safe navigation state using bounded local motion.
Perform one frontier-directed exploration episode. Selects farthest reachable position and attempts to reach it via nav primitives.
Generates interactive 3D HTML visualization of the session-local occupancy grid. Opens in browser.
Enable or disable automatic training data capture (partial observation grid + optional ground truth).
Observe inventory contents and equipped items - epistemic, read-only. Returns inventory slots and equipped items
Generates zoomable HTML visualization of the spatial map showing walkability, hazards, resources, and observation confidence.
Fast heartbeat + sanity check for Minecraft bot. Returns connection status, position, orientation, health, food (hunger), current action, and vertical_state (derived from Y position changes). Use to check position, orientation, or other status values
Visible non-air blocks within radius R (default/max 7). Filtered by forward cone (yaw ±60°, pitch -60..+90) and line-of-sight. Does NOT report items.
Visible entities within radius R (default/max 7), filtered by view cone and line-of-sight.
Visible item entities within radius R (default/max 7), filtered by forward cone and line-of-sight.
Drop items from inventory into the world as entities - embodied manipulation. Returns dropped items
Bring the agent into stable adjacency with a solid vertical surface using nav conventions and nav motion tools.
Flatten Collection to single Note