Build a new playable Godot 4 game or substantial gameplay slice through Godot Agent Loop. Use to create a game, add a complete mechanic, or deliver playable controls, visible state, and success/failure behavior; do not use for diagnosis-only,…
beremaran/godot-agent-loop
SkillsMP has collected 4 skills from beremaran/godot-agent-loop. Open a skill to review its source and details.
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Diagnose and repair a reproducible Godot 4 failure. Use for crashes, errors, broken scenes/resources, wrong runtime state, input/timing, rendering, audio, export, toolchain, flaky behavior, or regressions; do not use for greenfield builds, proof-only review,…
Prepare and gate a reproducible Godot 4 release. Use for export readiness, test gates, .NET/C# checks, addon/import integrity, artifact inspection, smoke runs, signing or platform blockers, and release evidence; do not use for greenfield feature work or an…
Verify an existing Godot 4 change with static checks and independent runtime evidence. Use to prove saved scenes, scripts, resources, input, UI, rendering, timing, or gameplay without assuming permission to repair failures; do not use for implementation,…