| name | unity-blueprints |
| description | Advises on starter architecture blueprints for small games — platformer, shooter, runner, puzzle, tower-defense, clicker, card. Use when starting a small game from scratch, scaffolding a genre's core structure, or asking how to organize a specific game type, even if the user just says "做个平台跳跃" or "塔防怎么搭". 为小游戏提供起步架构蓝图(平台跳跃、射击、跑酷、解谜、塔防、点击、卡牌);当用户要从零开始做小游戏、搭建某类型的核心结构、或询问特定玩法怎么组织时使用。 |
Unity Gameplay Blueprints
Use this skill when starting a new mini-game or vertical slice and a lightweight architecture skeleton is more useful than raw code volume.
Supported Blueprint Styles
- 2D platformer
- top-down shooter
- endless runner
- puzzle / interaction game
- tower defense
- clicker / incremental
- card / turn-based prototype
Output Format
- Core loop
- Recommended scenes
- Recommended modules
- Initial script list
- Data/config assets
- UI responsibilities
- What to deliberately keep simple
Guardrails
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
- Provide the smallest viable blueprint, not a giant reusable framework.
- Prefer a short script inventory over “future-proof” template sprawl.