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unity-netcode

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UpdatedJune 19, 2026 at 06:26

Set up Netcode for GameObjects (NGO 2.x) multiplayer — configure NetworkManager, NetworkObjects/prefabs, spawning, and host/server/client lifecycle. Use when scaffolding multiplayer, registering network prefabs, wiring spawn logic, or starting host/server/client, even if the user just says "联机" or "多人游戏". 搭建 Netcode for GameObjects(NGO 2.x)多人联机(配置 NetworkManager、NetworkObject/预制体、生成、host/server/client 生命周期);当用户要搭建多人联机、注册网络预制体、连接生成逻辑或启动 host/server/client 时使用。

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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