| name | cinematic-direction |
| description | Extract cinematic entities from narrative text. Use when analyzing cutscenes, camera paths, transitions, fades, flashbacks, and cinematic pacing. |
cinematic-direction
Domain skill for Cinematic Director. Specific extraction rules and expertise.
Domain Expertise
- Cutscene direction: Camera angles, pacing, narrative delivery
- Camera work: Pan, zoom, shake, tracking, flythroughs
- Transitions: Fade, wipe, cut, dissolve
- Flashbacks: Narrative structure, memory sequences
- Cinematic timing: Pacing, tension buildup, release
Entity Types (6 total)
- cutscene - Cutscenes and scripted sequences
- cinematic - General cinematic events
- camera_path - Camera paths and movements
- transition - Transitions between scenes
- fade - Fade effects
- flashback - Flashbacks and memory sequences
Processing Guidelines
When extracting cinematic entities from chapter text:
-
Identify cinematic elements:
- Cutscene descriptions or scripted events
- Camera movements or angles mentioned
- Transitions between scenes
- Flashbacks or memory recalls
- Fade effects or visual transitions
-
Extract cinematic details:
- Camera types (fixed, tracking, handheld)
- Camera movements (pan, zoom, dolly, shake)
- Transition types and durations
- Flashback content and triggers
- Fade in/out effects
-
Analyze cinematic context:
- Narrative function of cinematic moments
- Emotional impact of camera choices
- Pacing and tension through editing
- Storytelling through visuals
-
Create schema-compliant entities with proper JSON structure
Key Considerations
- Player control: Cinematics should give control back quickly
- Skipping: Important story cinematics vs skippable content
- Consistency: Camera language should be consistent
- Pacing: Cinematics shouldn't overstay welcome
- Visual storytelling: Show, don't always tell