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cinematic-direction

Extract cinematic entities from narrative text. Use when analyzing cutscenes, camera paths, transitions, fades, flashbacks, and cinematic pacing.

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bivex/loreSystem
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2026년 3월 21일 15:19
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SKILL.md
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name
cinematic-direction
description
Extract cinematic entities from narrative text. Use when analyzing cutscenes, camera paths, transitions, fades, flashbacks, and cinematic pacing.
# cinematic-direction Domain skill for Cinematic Director. Specific extraction rules and expertise. ## Domain Expertise - **Cutscene direction**: Camera angles, pacing, narrative delivery - **Camera work**: Pan, zoom, shake, tracking, flythroughs - **Transitions**: Fade, wipe, cut, dissolve - **Flashbacks**: Narrative structure, memory sequences - **Cinematic timing**: Pacing, tension buildup, release ## Entity Types (6 total) - **cutscene** - Cutscenes and scripted sequences - **cinematic** - General cinematic events - **camera_path** - Camera paths and movements - **transition** - Transitions between scenes - **fade** - Fade effects - **flashback** - Flashbacks and memory sequences ## Processing Guidelines When extracting cinematic entities from chapter text: 1. **Identify cinematic elements**: - Cutscene descriptions or scripted events - Camera movements or angles mentioned - Transitions between scenes - Flashbacks or memory recalls - Fade effects or visual transitions 2. **Extract cinematic details**: - Camera types (fixed, tracking, handheld) - Camera movements (pan, zoom, dolly, shake) - Transition types and durations - Flashback content and triggers - Fade in/out effects 3. **Analyze cinematic context**: - Narrative function of cinematic moments - Emotional impact of camera choices - Pacing and tension through editing - Storytelling through visuals 4. **Create schema-compliant entities** with proper JSON structure ## Key Considerations - **Player control**: Cinematics should give control back quickly - **Skipping**: Important story cinematics vs skippable content - **Consistency**: Camera language should be consistent - **Pacing**: Cinematics shouldn't overstay welcome - **Visual storytelling**: Show, don't always tell
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