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game-asset-pipeline

Deterministic post-process tooling for generated pixel-art sprite batches: lattice/pixel-snapper cleanup, transparency de-fringing, sprite-sheet packing with a portable atlas manifest. Pairs with agents/game/game-asset-pipeline.md, which owns generation + engine-specific import; this skill is the deterministic middle of that loop.

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Source facts

Repository
bpmforge/attest-claude
Last source activity
July 12, 2026 at 14:19
Detected SKILL.md language
English
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