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maxjs-runtime

Write max.js runtime code for scene scripts, project layers, TSL materials, TSL textures, HTML texmaps, gameplay layers, and snapshot-safe Three.js behavior. Use when touching layer ctx APIs, synced scene data, transform overrides, sampleSurface, TSL shader code, TSL parameters, lightmap UV channels, or live-vs-snapshot parity.

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Source facts

Repository
cl0nazepamm/maxjs
Last source activity
July 30, 2026 at 09:30
Detected SKILL.md language
English
Stars
37
Forks
3

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