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digbp

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UpdatedMay 25, 2026 at 18:59

Analyze and edit Unreal Engine Blueprints via the digbp persistent server. Use when the user asks to inspect, export, search, understand, or MUTATE Blueprints — including editing variables, functions, components, nodes, and pin connections, reparenting, implementing interfaces, compiling, and saving. Also handles finding function callers, variable get/set sites, native events, asset references, generating C++ migration stubs, **auditing which BPs reference a C++ symbol before deletion (cpp-audit)**, **generating C++ UPROPERTY declarations from BP metadata (cppgen upropertys)**, and the **BP→C++ variable lift workflow** (edit variable lift / unshadow for recovery from the shadow-rename trap).

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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