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digbp

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Mis à jour25 mai 2026 à 18:59

Analyze and edit Unreal Engine Blueprints via the digbp persistent server. Use when the user asks to inspect, export, search, understand, or MUTATE Blueprints — including editing variables, functions, components, nodes, and pin connections, reparenting, implementing interfaces, compiling, and saving. Also handles finding function callers, variable get/set sites, native events, asset references, generating C++ migration stubs, **auditing which BPs reference a C++ symbol before deletion (cpp-audit)**, **generating C++ UPROPERTY declarations from BP metadata (cppgen upropertys)**, and the **BP→C++ variable lift workflow** (edit variable lift / unshadow for recovery from the shadow-rename trap).

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

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