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gecs-debug-panel

Extend or modify the GECS editor debugger panel (`addons/gecs/debug/`) — the in-editor "GECS" tab that shows live entities, components, systems, relationships, and per-system metrics. Trigger when adding a new column, panel, status bar, or runtime control to the debugger; wiring a new `EngineDebugger` message from the running game to the editor; surfacing custom component or relationship data in the inspector tree; or fixing UI bugs in the existing debugger tab.

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Source facts

Repository
csprance/gecs
Last source activity
April 25, 2026 at 02:54
Detected SKILL.md language
English
Stars
599
Forks
40

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