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gecs-component-designer

Design and implement GECS Components — the pure-data Resources that entities compose. Trigger when adding a new gameplay concept (health, inventory, AI state, network sync, relationship payloads), splitting a bloated component, introducing tag/marker components, making a component observable via `property_changed`, or wiring `@export_group` sync tiers for `CN_NetSync`.

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Source facts

Repository
csprance/gecs
Last source activity
April 25, 2026 at 02:54
Detected SKILL.md language
English
Stars
599
Forks
40

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