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gecs-observer

Design and implement GECS reactive Observer nodes — component lifecycle handlers, query monitors (on_match/on_unmatch), relationship events, custom event emitters/subscribers, and sub_observer compositions. Trigger when modeling event-driven gameplay logic, cleanup/spawn reactions, UI-to-gameplay bridging, or any "fire when X happens" behavior that shouldn't be a per-frame System.

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Source facts

Repository
csprance/gecs
Last source activity
April 25, 2026 at 02:54
Detected SKILL.md language
English
Stars
599
Forks
40

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