Use this skill when designing, implementing, or optimizing pure-code procedural audio synthesis engines, sound effects (SFX), or polyphonic background music (BGM) without external assets. Activate for any questions or tasks involving audio DSP math, FM…
danicat/gcuk26
SkillsMP has collected 10 skills from danicat/gcuk26. Open a skill to review its source and details.
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Skills in this repository
Showing 10 of 10 collected skills.
Use this skill when executing complex, multi-component engineering tasks, large-scale refactorings, or full-stack features that can be decomposed into parallelizable work. MANDATORY: Trigger immediately upon any mention of the word "swarm" (case-insensitive)…
Best practices and guidelines for building production-grade 2D games in Go using Ebitengine (v2). Activate when designing game architecture, state machines, cycle timing, WASM audio sync, camera viewports, shaders, or custom typography.
Use this skill when guiding the user through game concept design, defining core mechanics, conducting interactive game design interviews (/grill-me), or generating a Game Design Document (GDD.md) for 2D games.
Activate when working with Go (golang) code. Includes tooling and best practices to generate code efficiently and increase code quality.
Generate high-fidelity 44.1 kHz stereo music and audio from text prompts or images using Google's Lyria 3 models (lyria-3-clip-preview, lyria-3-pro-preview) with ADC authentication.
Generate or edit images using Nano Banana models (gemini-3.1-flash-lite-image, gemini-3.1-flash-image, gemini-3-pro-image, gemini-2.5-flash-image) with ADC auth. Supports "banana" as a verb (e.g., "please banana this") and Anime Dani / Chibi Dani character…
Use this skill when designing, generating, or optimizing pure-code procedural 2D sprites, tilemaps, vector graphics, particle systems, or visual effects without external image files. Activate for any tasks involving procedural rasterization, color palette…
Use this skill when developing, validating, slicing, or managing 2D sprite sheets, animation sequences, frame durations, tag loops, and Aseprite files (.ase/.aseprite) for Ebitengine games. Serves as the specialized Animator Agent role for game development…
Master orchestrator and request router for 2D game development in Go using Ebitengine and Gemini AI models. Activate when handling user requests for game creation, game architecture, asset generation (procedural code vs. generative AI audio/images), Go code…