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ebitengineer

Best practices and guidelines for building production-grade 2D games in Go using Ebitengine (v2). Activate when designing game architecture, state machines, cycle timing, WASM audio sync, camera viewports, shaders, or custom typography.

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Source facts

Repository
danicat/gcuk26
Last source activity
August 11, 2026 at 17:23
Detected SKILL.md language
English
Stars
4
Forks
1

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