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ebitengineer

Engineering architecture and best practices for building 2D games in Go using Ebitengine (v2). Covers modular game architecture, scene state machines, virtual resolution scaling, delta-time physics, zero-allocation draw loops, Kage shaders, and WebAssembly audio synchronization. Activate when designing, building, optimizing, or debugging 2D games in Go, implementing game systems with Ebitengine, or compiling games to WebAssembly.

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Source facts

Repository
danicat/skills
Last source activity
August 23, 2026 at 23:25
Detected SKILL.md language
English
Stars
16
Forks
3

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