| name | maui-gestures |
| description | Guidance for implementing tap, swipe, pan, pinch, drag-and-drop, and pointer gesture recognizers in .NET MAUI applications. Covers XAML and C# usage, combining gestures, and platform differences. USE FOR: "tap gesture", "swipe gesture", "pan gesture", "pinch gesture", "drag and drop", "pointer gesture", "gesture recognizer", "TapGestureRecognizer", "SwipeGestureRecognizer", "PanGestureRecognizer", "combine gestures". DO NOT USE FOR: animations triggered by gestures (use maui-animations), CollectionView swipe actions (use maui-collectionview), or custom drawing interaction (use maui-graphics-drawing).
|
.NET MAUI Gesture Recognizers
Deprecated API Warning
⚠️ In .NET 10, ClickGestureRecognizer is deprecated. Use
TapGestureRecognizer (touch/stylus) and PointerGestureRecognizer
(mouse hover/press) instead.
Common Mistakes
One SwipeGestureRecognizer per direction
A single recognizer handles only one direction. Adding multiple directions to
one recognizer silently fails on most platforms.
<SwipeGestureRecognizer Direction="Left,Right" Swiped="OnSwiped" />
<SwipeGestureRecognizer Direction="Left" Swiped="OnSwiped" />
<SwipeGestureRecognizer Direction="Right" Swiped="OnSwiped" />
AllowDrop defaults to false
Drop targets silently ignore drops if you forget this property.
<StackLayout>
<StackLayout.GestureRecognizers>
<DropGestureRecognizer Drop="OnDrop" />
</StackLayout.GestureRecognizers>
</StackLayout>
<StackLayout>
<StackLayout.GestureRecognizers>
<DropGestureRecognizer AllowDrop="True" Drop="OnDrop" />
</StackLayout.GestureRecognizers>
</StackLayout>
Using TapGestureRecognizer for hover effects
Tap recognizers don't track pointer movement. Use PointerGestureRecognizer
for hover effects — it also enables the PointerOver visual state.
<Border>
<Border.GestureRecognizers>
<TapGestureRecognizer Command="{Binding HoverCommand}" />
</Border.GestureRecognizers>
</Border>
<Border>
<Border.GestureRecognizers>
<PointerGestureRecognizer PointerEnteredCommand="{Binding HoverInCommand}"
PointerExitedCommand="{Binding HoverOutCommand}" />
</Border.GestureRecognizers>
</Border>
Platform Differences That Bite
Pan delta coordinates differ by platform
| Platform | TotalX / TotalY relative to |
|---|
| iOS / Mac Catalyst | Start of gesture |
| Android | Previous event (not start!) |
| Windows | Start of gesture |
If sub-pixel accuracy matters, normalize Android deltas by accumulating them
manually rather than using TotalX/TotalY directly.
Pointer hover is mouse/trackpad only
On touch devices, PointerGestureRecognizer events fire on press/release
but hover is not tracked between touches. Don't rely on PointerMoved
for touch-based UI.
Cross-app drag-and-drop
| Platform | Supported |
|---|
| iPadOS / Mac Catalyst | ✅ Yes |
| Windows | ✅ Yes |
| Android | ❌ No |
Secondary button (right-click)
| Platform | Behaviour |
|---|
| iOS / Mac Catalyst | Buttons = ButtonsMask.Secondary works |
| Windows | Buttons = ButtonsMask.Secondary works |
| Android | Falls back to long-press — no true right-click |
Gesture Combination Conflicts
Combining pan + swipe on the same view conflicts on Android — the swipe
may consume the gesture before pan starts. Test on all platforms, or use
only one at a time.
Combining tap + pan works well — tap fires on quick taps, pan fires on
sustained drags.
MVVM Best Practice
Prefer commands over events for testable view models. Both work
identically at runtime, but commands are easier to mock and test.
<TapGestureRecognizer Command="{Binding TapCommand}" />
<TapGestureRecognizer Tapped="OnTapped" />
Quick Rules
- One
SwipeGestureRecognizer per direction
PointerGestureRecognizer for hover, not TapGestureRecognizer
AllowDrop="True" on drop targets — it defaults to false
- Normalize pan deltas on Android (relative to previous event, not start)
- Prefer commands over events for MVVM
- Use
TapGestureRecognizer instead of deprecated ClickGestureRecognizer (.NET 10)
- Don't rely on
PointerMoved for touch-based UI — hover doesn't track